Energy Hook

Happion Laboratories
Jul 5, 2016 - PlayStation 4, PC, PlayStation 5

OpenCritic Rating


Top Critic Average


Critics Recommend

3 / 10
Push Square
3 / 10
2 / 10
Video Chums
7 / 10
1 / 10
The Cube
4 / 10
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Energy Hook | Gameplay trailer | PS4 thumbnail

Energy Hook | Gameplay trailer | PS4

Energy Hook Screenshot 1
Energy Hook Screenshot 2

Critic Reviews for Energy Hook

Jordan: That's spot on with how I feel. As much as I want to like Energy Hook -- the concept itself is sound, and should work -- the whole thing comes across as unfinished and unpolished. Even when the stars align and the game seems to play as intended, the feeling is fleeting. It lacks staying power.

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A blend of Spider-Man and Tony Hawk, Energy Hook is the kind of old-school Activision-inspired outing that any millennial should be able to enjoy. Unfortunately, the execution's just not there, and cumbersome controls coupled with some real lousy presentation mean that this is a swing and a miss we're sad to say.

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I played the game for several hours for my Energy Hook review, so you didn’t have to. I just cannot recommend this game in its current state, but things might change if a patch or two are implemented to reign in the game’s camera. Have you played Energy Hook? Let us know in the comments below!

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The swinging is ironically the worst part of the game for me. Whilst the running and jumping can be overcome somewhat by accommodating their shortcomings by adapting your play-style, the swinging mechanic can’t be negotiated with

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Energy Hook is an incredibly unique game bursting with hectic stunt-based gameplay that you can experience however you like.

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The game's website claims that Energy Hook is "a coherent vision that focuses on its visceral core gameplay with no extra fluff like combat or cut scenes". Unfortunately, that extra fluff is exactly what the game is missing.

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Energy Hook is a mess, but not the type of one that’s fun to play around with for a couple of hours. More or less, it’s the type of game that is depressingly bare. So much could have been done with the concept, but so little was done in the end.

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