Zack Hage

California Bay Area

Favorite Games:
  • Uncharted 2: Among Thieves
  • Spelunky
  • Metal Gear Solid 5

64 games reviewed
68.9 average score
80 median score
71.9% of games recommended

Zack Hage's Reviews

Zack Hage is the cofounder and editor in chief of Medium's official gaming publication, The Cube. To read more of his reviews, check out this link! https://medium.com/@justouttoday
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8 / 10.0 - Among the Sleep
Aug 30, 2016

Among the Sleep is one of the better horror titles I've come across in recent memory. It's unique take doesn't take away any of the scares, and the plot doesn't overstay it's welcome and creates a collection of memorable scenarios. The same can't be said for the presentation, which is the one urgent issue of fixing.

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8 / 10 - #killallzombies
Aug 16, 2016

You can call #KILLALLZOMBIES inferior in terms of name alone, but everything else it exceeds proficiently at. If anything, it's ambitious and amazing to see this amount of concepts and ideas pressed into something that could have so easily been screwed up. It's not always perfect, but there's a lot of fun to be had.

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Aug 9, 2016

Bethesda genuinely surprised me with Vault Tec Workshop. While it doesn’t leave a good impression at first the massive amount of tools you can require is anything but constricting. In fact, it’s so good, that it might change the minds of those who originally wrote settlements off.

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5 / 10 - Headlander
Aug 8, 2016

Headlander isn’t a lost cause, yet Double Fine should have done a couple more reinventions on the drawing board before they let this one loose. The main idea is intriguing and might convince some dedicated players to go all the way through, but to anyone else it will be a drag with some laughter, but mostly tedium.

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Around an hour and a half to two hours long, Realm of Shadows is quality vs quantity all around. Besides for some really obvious foreshadowing, minor technical gripes, and uneventful decision making, I’m really looking forward to how Telltale expands this universe, for the better or for worse.

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3 / 10 - Rising Islands
Aug 6, 2016

Rising Islands may be appropriate for the small audience craving reflex driven platformers, but it barely fits in this respect. The game is just littered with too many flaws, and players have to dig out the fun. Add this with some marred graphical issues, and you have a playable, but far from fun color adventure.

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Aug 3, 2016

Quadrilateral Cowboy is an extremely unique game that is only hampered by it’s later innovations and simple story. However, the way the game presents these aspects make up for their shortcomings. The sense of awe with every task is wonderful, and it’s mind-blowing how inserting commands over and over doesn’t feel repetitious, thanks to strong design. It might be a bit unaccesible for those who haven’t played a puzzle game in a long while, but it will definitely cater to the fanatics.

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9 / 10.0 - Abzu
Aug 2, 2016

On the surface, ABZÛ is a simple game, but there's an incredible amount of polish, detail, and artistic integrity at hand. The game is beautiful without sacrificing any of its main components, which makes the whole experience better as a whole. There are a couple technical stumbles, but the overall product is nevertheless exceeding.

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9 / 10 - Chambara
Aug 1, 2016

Chambara is a multiplayer titan and courageously reinvents the wheel without fail. I could complain about the game’s lack of modes, but that goes against the entertainment you really are receiving. After all, nothing I’ve played this year matches this kinetic, effortless, and overall enticing concept.

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8 / 10 - Blue Rider
Jul 31, 2016

Blue Rider is a refreshing twin-stick shooter that takes influences and innovates at the same time. It’s the best blend between these ideas I’ve seen in ages, although I do wish it was expanded more and wasn’t so choppy here and there. Besides that, it’s hard not to have fun with such a well-managed shooter.

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