Top Critic Average
In the end Ghosts is indeed another Call of Duty game, but one of the weaker releases over the past few years. The new multiplayer modes are exciting, but they are bogged down by the low quality maps. If you just need a game to scratch your FPS itch, Ghosts will tide you over till another Call of Duty comes out, but if you are looking for a shooter that is surprising and profound, you are better off passing on Ghosts.
The single player attempts to be bombastic, but will leave you feeling cold. The multiplayer is signature COD, but we're waiting until public servers are up to make a judgement.
It'll make another billion dollars, and they're already making the next one that will be exactly the same, and the incredible potential will yet again consume its own fetid tail. The circlejerk of life.
When the story is this abysmal and the multiplayer is this stagnant, there's really no reason to buy what basically amounts to a $60 multiplayer map pack, even if it does come with fifteen maps.
There's so much content on offer in Call of Duty: Ghosts that everyone will get their money's worth, and then some. Infinity Ward could quite easily have rested on their laurels, stayed in their comfort zone to release Modern Warfare 4 this year with little negative critical reception. Instead, they've done something bold with the franchise they gave life to, and as a result have created the best Call of Duty game since Modern Warfare 2. Big, brash and absolutely stunning.
Should you buy it? Absolutely. Call of Duty remains a fun game to play and for those that are looking for a multiplayer title with legs, Ghosts will certainly sit atop the pile for the next 12 months.
Ghosts doesn't leverage the PS4 beyond providing a more visually immersive experience, it stands as a more than capable bridge for the franchise. While the campaign is relatively short at eight hours and at times feels very derivative, the high points really shine and the multiplayer experience continues to set the bar for the genre.
If you're a Wii U owner looking for a great first-person shooter that's comparable to the current generation, then rejoice in knowing that Activision has provided just that experience for you.
Call of Duty: Ghosts is a great new addition to the franchise but it is definitely showing its age now. Far too many invisible walls and glitches in the single player campaign show a lack of due care and attention which I didn't expect from Infinity Ward. The multiplayer experience more than makes up for it though.
Ghosts is a cookie cutter game with a little touch of alien frosting on top. However, the well-designed multiplayer maps, soldier customization, and polished gameplay is more than enough to sink your teeth into.
There is innovation here and even if it's not always in exactly the areas you'd wish it's enough to ensure that Call Of Duty's status as the world's favourite FPS is still largely deserved.
The PlayStation 4 version is a near carbon copy of its sibling on the PS3. For those that will be satisfied with more of the same from Call of Duty: Ghosts with slightly better visuals, Ghosts won't likely disappoint you.
Depending on who you talk to, Call of Duty: Ghosts is either a banal sequel or a fulfilling one. It\'s the series at its worst, or it\'s the series changing just enough to keep it fresh.
Ultimately, Call of Duty: Ghosts can be considered as the standard for what has become expected from the franchise, but even if it isn't a drastic departure from what some have grown to hate or love, it is still a product that is tremendously fun to play with your friends and has enough options to keep you playing for hundreds of hours.
All in all, Call of Duty: Ghosts is a fun experience, if not a memorable one. Graphics are incredible on Playstation 4, and online multiplayer is smooth and accessible, carrying over some of the better aspects of the previous entries.
Ghosts is by no means the most creative or flawless game in this series, but it nails its core competency better than any Call of Duty before it. The immediate, uncluttered return of a successful shot paired with the rubric of near-future warfare and an inviting warehouse of unlockables still commands the attention of millions of gamers worldwide. The tightly-balanced nuance of competitive online play and its endless variables continue to draw attention, even devotion. Ghosts is my biggest supporter when I play Ghosts, and that feeling is mostly, though not entirely, mutual.
But there is plenty of it, and it is delivered to a high standard and it is fun to play. And this should really be the yardstick, right? If you think it should be changing and improving in new ways then you know what to do, but for now you will get more of that CoD formula that the world craves so much. Activision have a billion dollars on day one that says they know what they are doing.
Call of Duty: Ghosts does a good job on all accounts. The single player eventually goes in a direction which I liked and enjoyed, while the multiplayer holds onto what it does best, with a few tweaks to the formula. It even manages to straddle the generational divide quite well, even though the current machines suffer badly in comparison. However, it is generally more of the same, and really doesn't push itself hard enough to overhaul and redefine what Call of Duty can be.
Ghosts, in and of itself, is a fine game. It ticks all the boxes and then blows the boxes up in glorious 1080p resolution (on PS4 at least). Those who only ever play COD will be more than happy with it, but those who have grown weary of the series will see more of their ambivalence justified this time around. Infinity Ward had a chance here to throw down the gauntlet for the next hardware generation, to set the new standard, to show that this hugely popular, much derided behemoth can dance to a different tune. It's chosen to play a Greatest Hits package instead.
This is a series that once redefined first-person shooters with the seminal Call of Duty 4: Modern Warfare, but Ghosts has little interest in change. If you're looking for more of the same you'll get it, but not much else.
Ghosts will disappoint those only in it for the singleplayer, although – Extinction aside – the multiplayer feels like just more of the same. Those who play online will still get their money's worth, but a proper evolution of the series' mechanics is now desperately needed.
Though not the AAA blockbuster that it once was, Call of Duty: Ghosts is saved by a robust and extensive online offering, one in which players will find endless hours of fun.
For the first time in years, a Call of Duty game actually feels like it's more of the same. Infinity Ward's additions to the formula don't always hit the desired mark, and the single-player is a spectacular disaster. The franchise has been derided in the past for its repetitiveness and lack of innovation, but Ghosts is the first entry that lives down to that reputation. Where once Infinity Ward forged ahead with new ideas and bold narrative execution, Ghosts walks down a path we've been down countless times before.
As someone that doesn't spend an exorbitant amount of time in Call of Duty multiplayer, Ghosts feels like a weekend rental at best. If you are one of the millions that play the multiplayer daily, Ghosts provides plenty of entertainment in the alien based Extinction mode and the new Squads mode. The rest of the multiplayer plays like Call of Duty, fans of the multiplayer will know exactly what I mean. I do have my concerns as specific existing game modes are missing, but the inclusion of dedicated servers should alleviate most of the issues with lag.
Enjoyable but highly flawed. Replace South Americans with Russians and it's every other entry in the series. Call of Duty Ghosts won't win over new fans, but neither will it loose the faithful. Parody runs high, but I doubt my words will sway you either way: you know if you're going to buy this piece of software, regardless of any review.
Call of Duty: Ghosts does not tamper with the formula, fans will receive what they expect yet, with the world moving on to the next generation of consoles, many could perhaps be wanting more and Call of Duty: Ghosts is too formulaic to offer this. It is a victim of its own institution in a world that is quickly moving forwards.
All in all, Call of Duty is exactly what it has been before. Multiplayer is still twitchy, frustrating when things are going bad and glorious when on a run. The single player is kind of an afterthought but an interesting experience. The overall experience is going to be centered around whether or not you like the changes that have been made. It is worth noting that the PC version has known to have problems with frame rate and optimization even some of the heavy hitting rigs around.
I personally thought that this the worst Call Of Duty since it's popularity explosion with Call Of Duty 4. Although I feel "worst" is a harsh word to use because the game isn't horrible, the multiplayer will still be loved by many, many fans because it doesn't change how addictive it can be for players but fans looking for a real change may have to wait a little while longer.
Enough time, energy and money has been spent on creating Ghosts that it's still a decent game in its own right, but eight games on from COD4, this series seriously needs a revolution to get it back on track as the FPS king.
The shortform point in all of this is "if you love Call of Duty, you'll find some value here, but not nearly as bolstered as it ought to be at this point", if you're on the fence though, it's a hard stretch for me to recommend this fully.
So, while the game looks the best Call of Duty ever has, it also carries too many flaws to make it a must-have title for next-gen console owners, or casual Call of Duty fans for that matter. Die-hards will still log countless hours, but long-time detractors will finally have new ground from which to criticize the franchise.
Call of Duty is a series that's getting stagnant. This latest edition is a solid shooter, with highly tuned mechanics, an addictive multiplayer offering, and a plethora of content to play through – but it very much feels like a familiar game with a few minor adjustments. The new Extinction mode is particularly good, but it's the highlight in a title that's following a tired recipe. Fans of the series will enjoy Call of Duty: Ghosts regardless, but those of you looking for something new will have to dig out those night vision goggles and search elsewhere.
Call of Duty: Ghosts will be remembered for many things, but few in the ways that it had hoped. It's a rare stumble for one of gaming's most consistently entertaining franchises, showing a lack of focus and confidence in itself.
There's far too much focus on the family dynamic in Ghosts, with the theatrics laid on thick from the get-go, and with the strained relationship between Elias and his children acting as an unstable anchor for the remainder of the story.
Call Of Duty: Ghosts is a surprisingly tough sell on current-gen consoles, and wastes the opportunity to push the franchise forward in any meaningful way. Though still a solidly-built shooter that offers the kitchen sink, the Xbox 360 and PS3 versions lack players and features compared to both the next-gen editions, PC and even - most damningly of all - Black Ops II.
Call of Duty: Ghosts is everything that Call of Duty titles have been in the past: fast-paced action and the usual competitive multiplayer with a few twists thrown in. Single-player is interesting to a point, if a little too short this time around, multiplayer will keep players coming back for more, but does little to push the series forwards, and Extinction is a nice little distraction but nowhere near as fleshed out as it could be. For anyone thinking of getting the PC version, though, knock the score down to 4/10 as in good faith it certainly cannot be recommended until it's fixed. Right now it is plagued with performance issues that would make many consumers' heads ache and even the most average system die a death. At current it feels like only 1/3rd of the game is playable and that isn't good value for money.
The 'Call of Duty' franchise is firmly entrenched in a rut, and attempting to find fresh aspects requires a fine-tooth comb. While it can be remarkable to find where some creativity has shown through, it's difficult to escape one conclusion. All of the development might and resources that is poured into each new version reflects a group of highly-skilled, creatively hampered individuals who spend two years at a time playing with dials and adjusting statistics in order to justify delivering the same game over and over again. At $60 a pop, the distinction in a subtitle, like going from 'Modern Warfare' to 'Ghosts' for the non-Call of Duty Elite means just one thing: this one starts with a 'G'. Multiplayer changes are clinical and direct, encouraging the hardest of the hardcore to play hard and score mad kills on all the noobs, while the word newcomer has no place in such an uninviting place. The classic recipe still works. It's still enthralling in spurts, but seems as unchanging as any past glory. The single player retains its status as placeholder trailer-maker, while Extinction is a gem buried under bulletin points that could have come from any of the recent 'Call of Duty' installments.
Call of Duty: Ghosts isn't a terrible game. It just happens to be a small, yearly released cog in a franchise that continues to resist innovation at every turn. Coming back to this title after playing Modern Warfare 2 in 2009, I should have been overwhelmed by a multitude of exciting new changes. Instead I was hit with the realization that I hadn't missed a thing.
Call of Duty: Ghosts offers very few reasons for all but the most obsessed fans to take a look. Most of the time it revels in being mediocre and cowardly by the numbers rather than outright terrible, though there are moments where it manages to be both. If this isn't a wake up call, showing once and for all that churning out more or less the same stuff year after year only serves to dilute the quality of a franchise, then I don't know what is. It's completely shameless, and it's undoubtedly going to sell phenomenally well.