Lichtspeer is a fun distraction from the current avalanche of triple-A fall titles; one that you will be able to dip in and out of as you please, thanks to its simplistic gameplay and control mechanics. Never demanding a huge investment from the player, but rewarding them if they put the time in.
Lichtspeer won’t have the mass appeal of the AAA games coming out this Fall, but it is more than worthy of your time. With a fun and over the top aesthetic mixed with simplistic game design, Lichtspeer is pure arcade bliss with all the hooks I’ve been looking for in an indie title.
Describing its world as an “ancient German future,” Lichtspeer is filled with amusing overtones, and the enemies themselves are often ridiculous and fun. Whether it’s viking penguins aboard longships or blue-skinned giants in sunglasses, there’s a comical feel to the whole thing that helps keep it entertaining.
Lichtspeer: Double Speer Edition offers up addicting and challenging platforming, as well as a truly fantastic soundtrack.
Lichtspeer is based around a very simple premise; throw spears at enemies to kill them. While the gameplay stays consistent throughout, the variety of different enemies and situations thrown at the player gives the game a surprising amount of depth, even if some levels seem unimaginative and/or repetitive.
It puts fun above all else and I loved it.
There’s a certain appeal in difficult games, but they have to be designed just right if they want to be compellingly hard rather than frustrating. Early on, Lichtspeer gets that balance just right, but later all that design sense goes out the window in favour of just becoming unfair. The first few levels are marked by a need to give it just one more try; coupled with how fantastic the game looks and feels, that made it utterly compelling. Later on, though, it just becomes an ordeal – one that, evidently, very few people have bothered to see through.
The difficulty in the later levels may be a turnoff for some, but that aside, Lichtspeer is highly enjoyable, action packed and a perfect blend of old-school action and new-school design.
There's value in the art, the style, the writing and the magic when it all comes together. As much as I enjoyed all that, however, I can't say that this is a game which plays well.
Almost everything from the plot to the enemies to the presentation embraces the oddness of Lichtspeer, all they do so in a way that's not obnoxious. The game doesn't shy away from trying to challenge you from the outset, but it does so in a way that feels completely fair, even when dying seems like a constant thing. Most importantly, Lichtspeer is a fun experience that will stick with you, and it has the potential to draw you back in again, long after you've beaten it.