Top Critic Average
Arkham VR might prove to be an amusing evolutionary dead-end, a one-time theme park attraction that used the best tech available to let us pretend, however awkwardly, to stand around as Batman. It may also represent a step toward a more deeply interactive virtual reality Batman game, one that will allow us to more literally step into the impressive Batman universe that Rocksteady has built. Either way, it’s a start at best. It’s not a destination.
A brief but thrilling experience, Batman: Arkham VR taps into the desire to be a hero in all of us. The tactile manipulation of the environment is incredible, leaving me wanting more. If you ever put on a cape as a kid, you absolutely must try Batman: Arkham VR.
This is the best use of PlayStation VR that I’ve seen currently available. The other, Star Trek: Bridge Crew, won’t be available for a bit. Their common denominator is an easy one – who wouldn’t want to be an actual part of a lifelong love? Batman: Arkham VR is a must-have for any Bat-fan with a PS VR system.
They told us they were done with Arkham. Rocksteady lied to us. But that’s OK. As well as being a great showcase for how VR should be done, Arkham VR is a short, sharp, and sometimes shocking Batman experience that should really be played by anyone with access to a headset and any fondness for the caped crusader at all.
The first Batman game to live up to the promise of putting players in the shoes of the Caped Crusader, Batman: Arkham VR is an immersive PS VR launch title that's easy to recommend.
Arkham VR is simply a must-buy for any Batman fan picking up PSVR. Rocksteady has proven itself time and again as the perfect creator of Batman games, and extending its brilliance into VR with such aplomb should be applauded.
You've never quite been the Batman like this, and despite some silly immersion breaking moments, this could be the start of a brand new and exciting Batman experience.
Batman: Arkham VR may seem like a glorified tech demo, but it's actually got a lot going for it and you'll get more than your money's worth after finishing the story and having a mooch around for the collectibles. It's a good looking release, too, and it does a great job at not only thrusting you inside the murky world of Gotham, but actually making you feel like a bad arse Batman. Top job, Rocksteady. More please.
Arkham VR is short and pretty simple. However, for a shade over 30 bucks, it's probably still worth it, particularly if you need an impressive looking and accessible title with which to impress your friends.
Though Rocksteady Studios' Batman: Arkham series has already allowed us to feel how great it is to fight as Batman, Batman: Arkham VR literally puts you inside the cowl for the first time. It's so many dreams come true.
Batman Arkham VR is the first experiment of Rocksteady in the field of virtual reality, a successful attempt to get closer to this technology and to explore its expressive possibilities. The experience is really short, but the game has many other qualities. The graphics are among the best in the launch line-up of PlayStation VR, and the game shows excellent gameplay ideas, and a dynamic storytelling stitched around the player's movements.
Review in Italian | Read full review
Perhaps the only real disappointment about Batman: Arkham VR is that it’s over so soon, but there is certainly plenty of value for fans of the game in replaying and searching for secrets. As more of a detective story, it’s a very different exploration of the world of Batman than we’ve seen before – I’m feeling a sense of déjà vu here – letting you embody the character for the first time.
Batman Arkham VR is one hell of an experience. It’s definitely one of my favourite VR launch titles due to the fact that it takes a set of well-known characters and lets you engage with them.
Batman: Arkham VR is a short but lively experience and I wanted to keep going and finish it in one sitting. While it’s hour length may put some off, it’s not everyday you get to be Batman, and an hour in Batman’s shoes will convince you that your expensive headset, is worth every penny.
When Arkham VR works, I am Batman breathing in the ambience of Gotham City. When it fails, I am a human being in my basement struggling to convince suspicious technology to behave correctly. This creates a curious dichotomy, one that actively embraces virtual reality's capability to magically transform the world while also bearing the burden of hardware in its infancy. Whether or not Arkham VR can find balance may come down to a set of personal preferences and, to a certain extent, luck.
It’s a perfect showcase for the potential of VR to deliver powerful experience, even if it is criminally lacking in content. Rocksteady’s previous Arkham games let you understand what it might be like to be the Dark Knight, this really makes you feel like you are Batman.
Being Batman in Akrham VR is a great way to more intimately experience Rocksteady's universe and to search for clues in this brief mystery. However, the world and characters around you are largely rigid and unresponsive to your actions, which leaves a lot on the table for a game about a character known as much for his brawn as he is for his brains.
Batman fans who want to try out their new VR headsets are definitely going to want to pick this one up. Unfortunately, the game lacks a lot of the hands-on mechanics fans have come to love and the game feels criminally short, especially for the price. That said, experiencing Gotham in first-person is jaw-dropping and the game features some fantastic set piece moments fans will enjoy. Do not let children watch this game. It features very dark thematic content.
How much would you pay to be Batman for an hour? If your answer sits somewhere in the region of £15.99/$19.99, then Batman: Arkham VR is a virtual no-brainer. With the exception of the finicky motion tracking and brief running time, this is an exceptional short story that eloquently demonstrates many of the advantages of virtual reality. But perhaps the most impressive thing here is that, in transforming you into the Dark Knight, it illuminates both the pros and cons of being a masked vigilante. And while the former interactions will make you feel downright awesome, it's when the Caped Crusader slowly begins to unravel that it comes into its own.
Many of the games releasing for PSVR at launch appear to be more proof of concept experiences than complete games. As I’ve mentioned, interactivity outside of the Batcave is minimal, and I’ve spent way too much time grappling to difficult vantage points than actually fighting crime. It’s like I’m more of a passenger watching the world turn right in front of eyes. More interactions would be an improvement, as well as at least doubling the length of the game. There are Riddler trophies to collect, a staple of the series if you wish to replay certain chapters of the game once completed.
We’ve seen the death of Thomas and Martha Wayne play out in numerous ways but none of them so visceral as to put you into that world directly. It’s a surreal experience to be Bruce at that moment.
Batman Arkham VR was never a spin-off to the main series that I expected to see making use of Virtual Reality. However, even though its campaign is very short-lived, it presents some very clever ideas that excites me for the future of VR.
This franchise may do well in a full VR game but they do need to add gameplay and repercussions. Also for those that are affected by VR motion sickness, this game (for me anyway) didn’t give me any issues. Rock Steady Studios may have been thinking about this ahead of time and this may be why when presented with travel options like the Batwing or Bat Mobile, the scene goes dark and you are miraculously at your destination. This is a bit disappointing, because who would not want to VR in the driver’s seat of the Batmobile or the Batwing? I mean really? However in the end, the Batman: Arkham VR experience is worth it more for the very hard core fans because it’s such a short romp and others may feel a little robbed.
This is a great game for what it is. I feel like if this wasn’t a Batman related game it wouldn’t of been as good, and that’s a huge flaw. The best parts of it were being able to actually be a hero that you have always wanted to be but if it was just a normal person it would’ve lost my interest. It kind of felt like a “take your child to work day” kind of game.
If Rocksteady is prepping me for what's to come with Batman: Arkham VR, I'm sold already. A massive amount of time was spent on this project, and anyone who calls it a mere tech demo is doing it a disservice.
We’d recommend giving Batman Arkham a pass at its $19.99 price tag if it weren’t for how amazingly cool it feels – even if for one brief moment – to feel like you’re Batman. For die-hard Batman fans, this will be worth the price of admission alone, but for everyone else, weigh out that specific moment in your decision-making process. If that sounds like something you must experience for yourself, give Batman Arkham VR a try. If you are hoping for a great-looking tech demo to show off PSVR’s capabilities with an iconic character everyone you know will recognize, give Batman Arkham VR a try. But if you’re looking for a deep, engaging experience, Batman Arkham VR is more laughable than The Joker’s smug grin.
Batman: Arkham VR offers some fun puzzles and use of tools, but its lack of action scenes and short running time keep the game from really making you feel like Batman.
If you're a Batman fan with PlayStation VR, this game is likely already sat in your collection. It's a short, sweet, tour-de-force, tugging on those grapple-hook heartstrings forged from the original Arkham trilogy. For anyone else, it's a great introduction to VR but doesn't do anything to push the franchise or the platform forward.
You can't come up with a more intriguing VR premise than "Batman simulator," and developer Rocksteady has done their best to make it work. But despite how cool it is to simply exist in Gotham, the limited interactions and dumbed-down puzzles make the experience feel much less confident than it should be.
As someone that doesn’t really mind a short game, I have to admit that I was a bit dismayed by not only its length, but the fact that there really wasn’t any combat involved. At $10 to $15, it would be easier to recommend.
Arkham VR is a limited game but a robust experience, with only some replay value through collectable Riddler trophies dotted around subsequent playthroughs. Like many other VR games it serves well as a showcase for the possibilities of virtual reality, but doesn't offer players an experience with any real depth.
Batman Arkham VR comes with the slogan of “be the batman” but without a good storyline and proper VR elements, it can’t go anywhere. You can play “Arkham Knight” and be the Batman thousands more times.
Review in Persian | Read full review