Rocksteady keeps its reputation intact with one of the finest games to launch with PSVR.
Being Batman in Akrham VR is a great way to more intimately experience Rocksteady's universe and to search for clues in this brief mystery. However, the world and characters around you are largely rigid and unresponsive to your actions, which leaves a lot on the table for a game about a character known as much for his brawn as he is for his brains.
A brilliant slice of Bat action that lets you make the most of being the World’s Greatest Detective. Don the cowl. It’s worth every penny...
The best tech demo so far for PlayStation VR, but with some better storytelling it could also have been a good game in its own right.
Even without character movement, Rocksteady shows us that Batman in VR can be an empowering experience. More, please!
More of a VR experiment than a game, Batman: Arkham VR is light on gameplay but full of moments that will leave a lasting impression.
Arkham VR might prove to be an amusing evolutionary dead-end, a one-time theme park attraction that used the best tech available to let us pretend, however awkwardly, to stand around as Batman. It may also represent a step toward a more deeply interactive virtual reality Batman game, one that will allow us to more literally step into the impressive Batman universe that Rocksteady has built. Either way, it’s a start at best. It’s not a destination.
You can't come up with a more intriguing VR premise than "Batman simulator," and developer Rocksteady has done their best to make it work. But despite how cool it is to simply exist in Gotham, the limited interactions and dumbed-down puzzles make the experience feel much less confident than it should be.
If Rocksteady is prepping me for what's to come with Batman: Arkham VR, I'm sold already. A massive amount of time was spent on this project, and anyone who calls it a mere tech demo is doing it a disservice.
Perhaps the only real disappointment about Batman: Arkham VR is that it’s over so soon, but there is certainly plenty of value for fans of the game in replaying and searching for secrets. As more of a detective story, it’s a very different exploration of the world of Batman than we’ve seen before – I’m feeling a sense of déjà vu here – letting you embody the character for the first time.
Batman: Arkham VR is a stunning experience. One that comes to an end way too quickly and without any kind of replayability.
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The Arkham series has already done a great job at putting players in the role on Batman, but the level of immersion in Batman: Arkham VR takes things to the next level.
You've never quite been the Batman like this, and despite some silly immersion breaking moments, this could be the start of a brand new and exciting Batman experience.
A short but stunning 90-minute experience that truly lets you 'Be the Batman'.
A brief but thrilling experience, Batman: Arkham VR taps into the desire to be a hero in all of us. The tactile manipulation of the environment is incredible, leaving me wanting more. If you ever put on a cape as a kid, you absolutely must try Batman: Arkham VR.
Batman: Arkham VR's PlayStation Move motion controls aren't always reliable, but it is still one of the best examples of the potential of PlayStation VR.
It's really short and you won't get much replay value, but being Batman even for one a night, and in a more passive role, is still pretty cool.
We’ve seen the death of Thomas and Martha Wayne play out in numerous ways but none of them so visceral as to put you into that world directly. It’s a surreal experience to be Bruce at that moment.
In Arkham VR, you are Batman like never before, thanks to Rocksteady’s convincing virtual reality and an involving story full of satisfying moments.