Destiny: House of Wolves
Bungie has been on trial by fans of Destiny since the release of The Dark Below, but House of Wolves has shown great strides in the evolution and support of a game that has personally held my attention for hundreds of hours, even if I have had my share of criticisms about the way certain things have been handled. It's not quite perfect, but if the improvements made in House of Wolves are any indication of the future, then I'm eager to see what kind of stuff Bungie comes up with to support and evolve Destiny next.
However, between Trials of Osiris and Prison of Elders, House of Wolves adds new attractions that have Guardians doing things they have never done before in places they have never gone before. Could Bungie have been a little more bold? Sure, and maybe we'll see that in its rumored big expansion late this year.
If you've already committed yourself to all things Destiny, for better or for worse, then the "House of Wolves" expansion is much more worth its cost when compared to its predecessor. But if you haven't yet made that choice, this expansion probably won't be enough to change your mind.
If you haven't already been drawn in by Destiny, this expansion won't offer you anything that will change your mind but it helps round out and spice up content for those who are already invested.
House of Wolves is the most fun I've had in Destiny since launch. If grinding wasn't your thing--there's less of it now. If you wanted a horde mode--there' Prison of Elders. If you're better than me at PVP--there's Trials of Osiris. House of Wolves packs plenty of fun for all of Destiny's players.
All in all, this DLC definitely brought me back to a game that I figured was going to end up on my shelf and rarely get played. Bungie has more than made up for all the things they did wrong in The Dark Below. I feel like this DLC pack will keep me playing for some time to come. I have spent three days burning the midnight oil with this expansion and so far, I have not been disappointed. So in closing, Bungie hit a solid home run with this one. If you are a fan of Destiny, it's the reason to come back if you've grown tired of it. If you haven't gotten Destiny yet, this DLC is a great reason to start playing.
Though It still has its issues, especially with regards to the excessive grinding, RNG and shortage of content, Destiny's House of Wolves is a worthwhile experience for fans with interesting things to do and plenty of improvements over The Dark Below.
The core shooting mechanics are quite possibly best in class. It's a shame then that everything around them fails to reach those same heights. Destiny Expansion II: House of Wolves is no exception, and seems to be an expansion in name only. If anything, it makes the already overplayed sections of the core game feel smaller. And for a grand sci-fi universe, that's a bad thing.
House of Wolves is a turning point for Destiny, with smart changes that warrant a return even for those that gave up on it.
Upgrading gear is no longer quite the marathon it once was, with players able to retain the stats of weapons, and even upgrade existing gear to meet the new performance caps that have come with House of Wolves. And this really is the expansion's biggest issue; the patch changes that are free to all are more important than the paid content.