NECROPOLIS: BRUTAL EDITION
Top Critic Average
I do like rogue-likes, but I strongly believe Necropolis would have been better either as a rogue-lite or with a more forgiving death mechanic.
Necropolis: Brutal Edition is a combat-based rogue-lite game that features some interesting ideas — like a procedural Dark Souls of sorts. Execution of those ideas, however, feels uneven and is hampered by the lack of a sense of purpose and clarity. A key trait for any roguelike is to provide you incentive to try, try again. Necropolis, however, feels like a stick that’s missing that enticing carrot to keep you coming back for more.
Necropolis had a somewhat awful start, with a product that was repetitive, buggy, and very rough around the edges. The problem is that, even after its recent Brutal Edition release, many of its flaws still persist. Repetitiveness and monotony, unrewarding challenge, bugs and glitches, an unfair for soloists focus on co-operative play, and still no way to re-map the controls. Ultimately, this is simply not worth the price-tag.
For Dark Souls fans looking for an alternative dungeon runner that is ever so slightly less difficult, Necropolis is a treat.
Writing down my thoughts here and i’ve come to realize that I just didn’t enjoy my time with the game. It could have easily been more fun without the rougelike experience but just having that ingredient in the pie that is Necropolis really soured my experience.