Top Critic Average
Funny, strange, sweet, accessible, as intricate as a Gordian knot with it. Loot Rascals is a smart piece of game design executed with delightful style. Even so, it feels as though the mechanics overwhelm all else – I do think it would benefit from offering more structure and goals in order to then earn the daily-play status it clearly desires.
Luckily, Loot Rascals is so charming that the permadeath is much less of a frustration than it is in most roguelikes. The world is bright and colorful, and there’s always a collection of new, laughably weird monsters to battle. Many of the cards you pick up are humorous too like a salt sock that prevents you from slipping on ice or an inflatable pool toy for a weapon. The game is like a cartoon version of Red Dwarf by way of Adult Swim.
Loot Rascals is a very fun implementation of the roguelike formula to a charming and colorful release. The quirky art style and character design are perfect for the game’s gameplay mechanics, and its soundtrack perfectly fits the game. This is a very addictive release that will keep you busy for many hours. It happened to me the first time I played it – before I noticed I had already spent four hours playing! I liked my time with the game so much that I’ve continued to go back to it even after writing this review, and that greatly speaks to the quality of this release.
Loot Rascals is a quirky, unique roguelike that manages to simplify the genre without taking away the strategic bits that make roguelikes so much fun. My only major issue with it is that it lacks the level of variety that is really required for maximum replayability.
Loot Rascals is bizarre – and not only because the experimental attitude that Hollow Ponds takes in gameplay design. Loot Rascals will take you to a strange but enjoyable place, especially if you consider yourself a “fan of video games” – even if it is only for 15 minutes at a time.
Perhaps it is the requirement of balance that made me love a game with such randomness behind it, as balancing my turns or the cards made me feel powerful in a world of beautiful chaos. I think Loot Rascals actually taught me something, which isn't something I say often about video games.
Loot Rascals, like other roguelikes, might not be for everyone, but it is the game's charm and engaging approach to stat loadout and item management (as dull as that sounds) that make it enjoyable and helps turn what otherwise might have been frustration into a learning experience. Ultimately you might not get very far, but you won’t regret the time spent trying.
Loot Rascals is a game that oozes charm and character. It features bright and vibrant visuals with excellent character design and a soundtrack that fits perfectly. But behind that cute exterior is a very challenging game that will test your skills to their fullest. If you’re up for the challenge, be sure to give this one a try on PS4!
When taking just a look at Loot Rascals, it may come across as familiar to some and simply intriguing to others. Some will recognize the art style from Adventure Time while others, like me, will appreciate the combination of colors as they explore the randomness of the hexagonal moon that they find themselves on. Why is your character on some random moon? Because it apparently got in the way of a new resort / camp that a robot was sent to go set up. This results in your goal to get the "Liquid Anything" that it was transporting back to finish construction.
Loot Rascals is a roguelike, as they say, easy to learn but hard to master (despite having only five levels). Trying to escape the "doomed" planet can be really fun, expecially at the beginning. The multiplayer is curious but rather limited, the daily runs offer a moderate challenge, and at the end this is a game you'll probably enjoy once in a while.
Review in Italian | Read full review
Loot Rascals may have missed an obvious opportunity on the Vita and Nintendo Switch, but it's still worth playing on either PlayStation 4 or PC. It's a great deal of fun, it's charming, and it's highly addictive.
I really liked a lot of things about Loot Rascals but it’s just a shame that luck plays a factor too often. The art style is colorful and charming, the gameplay is easy to learn but has a lot of depth to it along with player freedom and the procedural generation keeps things fresh. The whole card system is really cool but I just found myself getting frustrated that they weren’t dropping often enough to give me a chance of making it to the next level. The time limit on turns makes it so you can’t even work as long as you might need to powering yourself up to give you a fair shot as well. I really think Hollow Pond did mostly right here but some refinements could be made to make Loot Rascals really special.
Loot Rascals is a quirky turn based card strategy game that incorporates rogue-like elements. The off the wall presentation hides a surprisingly deep system to manage, but luck often hampers the best laid plans meaning progression feels limited at times.
With a deeper sense of strategy than most games of its kind, Loot Rascals might just be the thinking man's roguelike you've been waiting for. Although slow and steady, it offers a lot to love.
Deceptively deep gameplay and a pitch-perfect style make Loot Rascals a treat to pick up and play, but its over-reliance on luck and its failure to impart a sense of progression make it just as easy to put back down.
Loot Rascals has potential, but the over reliance on luck and a lack of any real progression lets it down some what. I appreciate what Hollow Ponds is attempting to do with the game but without any tangible feedback that you’re improving it can feel like effort and time is being wasted. Still, the gameplay is actually fun, and the on-the-fly strategy aspect utilising cards is a system that has been implemented well. Loot Rascals looks great and plays well, and its style will appeal to some. If you want a game that is challenging, humourous, but very reliant on luck then Loot Rascals is for you.
Loot Rascals is an intriguing and infectiously charming roguelike. Its central mechanics are tense and engaging, and the meta-mechanic surrounding them provide a satisfying gimmick. Unfortunately, its card-based stat system offers little strategic variety, and its procedural generation can be frustrating.
Loot Rascals is a bit of a frustrating package because the core concept is so damn interesting and well done, it’s just everything that surrounds it that sours the experience.
One of the dozens similar small titles which quickly grows monotonous. There were some good ideas, but the developer didn't manage to fulfill its potential.
Review in Polish | Read full review