Developers: Sometimes You, Vladimir Shlapak
A player would have to really love something rather ambiguous about BitMaster to actually persevere to its centre. It's nice that some sense of depth can be perceived in that regard, but the game could do a lot more in terms of incentivising this pursuit, since many of these additions seem arbitrary rather than purposeful. Instead it seems like the kind of title that will be consumed rather quickly, then put down just as quickly - and permanently.
Bitmaster is just average at best, with me finding the overall loop to be serviceable, but not much else. The roguelike aspects of grinding levels and constantly trying again to gain gradual upgrades and new characters seem cool at first, but the slow pacing just doesn’t work for a scorechaser like this, and I found these aspects to be more discouraging of future run attempts, rather than motivating me to go for yet another attempt to see how far I can survive.
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