Top Critic Average
Conarium is a truly atmospheric Lovecraftian adventure game which represents the genre perfectly. Set mainly after the novella “At the Mountains of Madness”, the events that happened prior unfold as our protagonist learns of them at the same time we do through many documents and visions which are both disturbing and informative. As an adventure game, expect a lot of walking around and puzzles to solve, with a small ‘run and hide’ segment, yet the gameplay never drags as it remains suspenseful and exciting throughout the whole experience.
The plot can be a little vague at times, and the opening hour is fairly meandering, but Conarium is an otherwise exciting, creepy jaunt through the realm of unspeakable evil.
A Lovecraft story, in a modern setting, and it is a remarkable journey. It has its issues here and there, but the overall experience is great. What's not to delve into unknown terrors?
Conarium is an homage to Lovecraft and his "At the Mountains of Madness". Despite the scarce interaction, the walking simulator structure and the lenght (3 hours, more or less), it deserves a try.
Review in Italian | Read full review
Conarium is short but enjoyable game with a gripping storyline and beautiful animation. But it's not much horror as it is Lovecraftian. If you are into plots in the style of the influential horror fiction author, you should probably check it out.
Conarium came out of nowhere and surprised me when I finally played it. It takes a few moments to get into it, but when it ramps up, it gets pretty good. Give it a shot if you enjoy adventure games and a decent horror story.
Cthulhu doesn't chase strong, bearded space marines down hallways. He and the many old gods slowly bend the minds of their victims until they've lost them completely, and Conarium reflects that.
Conarium is hauntingly beautiful and competent as an adventure-puzzle game with some light horror elements, but as a true H.P. Lovecraft survival horror game it isn't long or scary enough.
An interesting experience for Lovecraft readers, Conarium keeps our attention if we enjoy the classic adventures but also feels a little slow and rythmless.
Review in Spanish | Read full review
Serving the niche of Lovecraft fans, this is a marvelous game to play, but as a horror video game it will easily lose those not already interested in this style of macabre.
Conarium is a good, plot focused and atmospheric walking sim puzzler. Though it's billed as horror, it serves to get under your skin, rather than producing any massive frights. That said, the world created is wonderfully realised and quite beautiful in its freakishness. The way that the game captures the otherworldly vibe of Lovecraft's work, and develops such an engaging story quickly, is something to applaud. Ignoring the poor voice acting, bad character models, and the odd frustrating puzzle, if you're looking for a disturbing, plot focused walking sim experience, or you're just a huge Lovecraft fan, you won't go far wrong here.
Conarium overall captures the mood of Lovecraft, if not the more extreme bizarreness present in his stranger stories. If you want a game that plays like a Lovecraft story, Conarium is probably the most accurate, accessible option available.
It’s certainly not the ideal game for those expecting sweat-inducing horror or adrenaline-pumping action, but for those who like to explore eerie environments and unravel a good story, there’s a good evening’s worth of entertainment.
Conarium offers a game with a extremely simple gameplay that relies completely on its narrative aspect. In spite of some flaws, this reimagination of a lovecraftian world is visually stunning and able to catch the players' attention from the very beginning and retain it through the whole game.
Review in Spanish | Read full review
Conarium's fascinating world is closely based on a Lovecraft story, taking players through ancient tombs abandoned for eons. The adventure puzzles are a bit too simple and its rough edges needed smoothing, but it is still a faithful adaption.
The exploration of one's gradual slip into insanity and the experience of otherworldly isolation is palpable and well-executed, but anyone who isn't a fan of the source material will likely grow tired of Conarium's lack of anything new and innovative to the horror genre.
Conarium leans too heavily on Lovecraftian mythos without bringing anything new to the table. Complete lack of peril in the game robs it of any meaningful stakes. Most puzzles in the game are simplistic, and the most difficult ones were not particularly challenging. The storyline is a muddled mess that relies too much on style and not enough on substance.
When looking back at my time with the game, I don't feel horror at its revelations. I feel disappointment in light of what it could have been concealing, and simply wasn't.
Conarium is a short game which will only take you a few hours to complete. You can go back if your a completionist but there’s just not enough to make me want to play through it again.
Conarium is a game with a lot of potential. Those early hours spent with it will prove to be difficult to walk away from. However, it is too willing to toss away its fairly slow and tense pace to thrust forward the reveal of the truth behind its mysteries. With those questions gone, all that remains is a standard adventure experience of some puzzles and brainteasers on the way to the end of the story. The ending does its best to redeem the weak middle section, but it is not quite strong enough to lift the whole thing back up to those suspenseful and tension-filled first couple of hours.