Top Critic Average
A super-tricky game with a wonderfully smooth difficulty curve, and a masterclass in design when managing to offer real depth and challenge despite limiting itself to just two buttons from start to finish. You'll feel amazing when you succeed.
Necrosphere shows that a simple game can be complex when it needs to be without being overly difficult, for the most part. The later areas of the game do require a near mastery of the controls. But overall, Necrosphere is enjoyable, and for a budget-minded Metroidvania, it's definitely worth a look.
Necrosphere is as brutally hard as it is satisfying. From its design to its pacing, there's little not to be appreciated. Platforming requires an equal amount of skill and thought, but never to the point where frustration becomes the norm. Overcoming an obstacle is genuinely rewarding because it requires mastery of the mechanics. With light Metroidvania elements at play, there are also secret screens that can be found, which serve as additional challenges. Necrosphere may not be the longest title out there, but this is one platformer that should not go unnoticed.
Necrosphere uses an uber simple game design to make an otherwise difficult and frustrating retro platformer fun to play. Plus it cost only a five spot and plays great on the PS Vita.
I think Necrosphere is a solid platformer with an interesting control scheme and mechanics based around them, but I personally don't think the Metroidvania open-ended level design does this form of extremely difficult gameplay any favors. But, if you're another masochist looking for an addictive and challenging platformer for a low price, Necrosphere might be your calling.
I can say I was having a lot of fun with the game until the final two areas. I really believe that if Necrosphere went with a more traditional control scheme, the entire game would’ve been much more enjoyable. The way it is now, the control scheme just adds unnecessary difficulty to an already challenging game.