Top Critic Average
Warbanners becomes quickly unplayable. It's not pretty to look at or listen to, the story isn't all that engaging, and the interesting tactical elements are hard to find under all the tedium. I would say that only a die-hard of the genre would appreciate it, but then, a die-hard would be turned off by the design flaws. It looks like we'll have to wait a little longer for the next turn-based masterpiece.
The good ideas are there, the tactics can be complex, but the overall design of Warbanners is completely broken to the point of souring the entire experience.
Warbanners lets you lead a mercenary army and engage in tactical warfare, but can't command your attention for long.
For the genre, Warbanners hits many of the right notes. There are a few issues with controls for selecting units or performing the right action, but largely it's a decent tactical RPG. The graphics are horrendous, which goes beyond a simple aesthetic and becomes difficult to tell what is happening at times. Barring this negative, the game was made with heart, and those looking for a fantasy tactics game will like what this presents if they can get past the visuals.