Top Critic Average
A most effective metroidvania with referents such as such as Decap Attack, Cool Spot or Global Gladiatiors. But is not another game built on nostalgia, it takes his predecesor to achieve it's own personality. A solid gameplay and a beautiful art desing complete a game that should be and instant classic for arcade lovers.
Review in Spanish | Read full review
Nightmare Boy pays homage to classic 16 bit platform games. It´s colorful, well animated and fun to play, although you can finish the game in less than four hours.
Review in Spanish | Read full review
By all means jump into the world of Billy and his nightmares, but you should be aware that the difficulty and horrible screen shake that is on offer may just be seeing you losing some sleep of your own.
Looks like the next S2S title for PSVG to take a look at is The Vanir’s Project’s latest work, Nightmare Boy. As per the usual, Nightmare Boy has been out for a while on the PC platform, giving the developers a healthy chance to fix bugs and smoothly port over to the Nintendo console. Also per the usual, it’s one of those games I never heard of thanks to Valve’s horrifying game representation system and with that frame of mind, I can assume that being a single player platformer, the game is at risk of not being well known by the masses. I am here to fix that, for better or worse. Check it out!
Overall, Nightmare Boy is a lot of fun, despite it’s many flaws. It’s not the best Metroidvania on Switch in terms of gameplay by a long shot, but the sense of style it embodies is enough to carry it, and the overall experience does improve the more you play.
Without being the perfect Metroidvania, Nightmare Boy is still a good affordable title, with a fun story and simple gameplay mechanics to appeal to the genre newcomers.
Nightmare Boy is an admirable first attempt by a two-person studio, with a compelling artistic vision backed up by wild and unexpected creativity. However, strict adherence to outdated gameplay tropes and questionable narrative pacing make this a difficult game to recommend to everyone, especially with the abundance of other high quality Metroidvanias on the market.
In the end Nightmare Boy offers up something thoroughly different from a visual standpoint and can be quite challenging, just not always for the right reasons. If you give it some time it does pick up momentum and you can get into a groove but when you hit the spots where you're not sure where you're going, things understandably drag quite a bit. Probably only recommended for the most die-hard Metroidvania fans who have blown through what's already available on the system, show patience with Nightmare Boy and some fun can be had with it.
In the end Nightmare Boy offers up something thoroughly different from a visual standpoint and it can be quite challenging, just not always for the right reasons either. If you give it some time it does pick up momentum and you can get into a groove but when you hit the spots where you’re not sure where you’re going things understandably drag quite a bit. Probably only recommended for the most die-hard Metroidvania fans who have blown through what’s already available on the system, show patience with Nightmare Boy and some fun can be had with it.
Nightmare Boy throws a whole heap of platform-adventure ideas at the wall, but only a few of them manage to stick. It's a Metroidvania with a distinctive style all of its own, but there are some glaring issues with its narrative, controls, pacing and performance. If you're after something completely different in the platformer category and have a high frustration threshold, however, there's a certain amount of quirky fun to be had here.
Nightmare Boy had the potential to be a quirky and fun take on the Metroidvania platform, but it squanders that potential by falling flat in nearly all the fundamental components of what makes those types of games fun to play in the first place.