Top Critic Average
Against strong odds, Larian have fulfilled the early promise and the extra time, effort and money has all been invested wisely. The sausage has become a steak, succulent and flavoursome, and I have a new toy to play with and return to over the coming months and years.
Overall, Divinity Original Sin is a fantastic game. There is variety in weapons and abilities, and choices in the ways you solve your problems. The world is full of life: Every corner of the world has treasure, or curiosities like a bull that can tell your fortune, or even a severed head that still speaks. The combat is fun, with elemental effects turning large battles into sort of a puzzle, with your spells and abilities being just half of the pieces. The story isn't as engaging as say, Baldur's Gate II, but it's still serviceable in support of such fantastic gameplay hooks
Despite some minor gripes, Divinity: Original Sin is easily one of the best RPGs in years and every hour I spend with it has it slowly climbing its way into my list of all time favorite RPGs.
With its rich story, compelling characters, and wealth of different ways to approach any situation, Divinity: Original Sin 2 is a title that plants its flag in the tactical RPG genre and stands heads and tails above its competitors. Requiring plenty of patience to learn the game mechanics and to absorb the immense amount of story thrown at the player; this title may not be for everyone but if you're willing to invest the time this title is one that will be played over and over for years to come.
But such trifling concerns really don't deserve your attention. This is a modern RPG classic that screams for your attention if you have even a passing interest in the genre. Clever, in-depth, engrossing and just utterly wonderful.
If I was Swen Vincke, I'd make sure to work on this engine and release a few more games using the same exact gameplay scheme. What he has here is the basis for a very lucrative new (old?) breed of CRPG and it would be criminal to not take advantage of it. Original Sin is his masterpiece, and with it he has filled a void that a lot of old school RPGers came to Kickstarter looking for. Congratulations Larian, you did the impossible. Now make more.
It might have its limitations, but it's still probably the best modern rendition of a classic PC role-playing game, one that is born out of love, and one that will surely stoke long-dormant passions for the genre, as well as spark some new ones.
Suffice it to say, there's absolutely nothing arousing about this game and yet it made me stop surfing for porn – for a bit. I'd call that one hell of an achievement.
This is a game everyone with interest in RPGs should have a look at. Inspired by P&P games with a really intelligent combat system and some truly engaging stories, hardly anyone who loves the genre won't enjoy this game, and the Enhanced Edition is even better than the original release.
Divinity: Original Sin's propensity for the old isn't a simple case of wistful nostalgia. It's a conscious decision on Larian's part to resurrect tried-and-true threads that run deep into the bones of the CRPG genre. It's a culmination of those efforts and an unapologetic celebration of battle-tested concepts backed by solid co-op. Most of all, it comes together as a grand adventure that hearkens back to sleepless nights buoyed by the roll of a die and a pad of grid paper shared between fellow dungeon crawlers.
Certainly, I have no hesitation in recommending Original Sin to RPG fans old and new, provided that you're up for a challenge from very early on and don't expect to romp through, Diablo-style. While Skyrim is obviously more freeform and immersive, and the likes of Mass Effect are more cinematic, Divinity: Original Sin is hands down the best classic-style RPG in years.
Fans of old-school PC RPGs that don't hold the player's hand and focus on depth and freedom will adore this game. Audiences without that experience will also find something to love in Divinity: Original Sin, because depth and player freedom never become dated.
When I play Divinity: Original Sin, I'm back in my parents' study, gleefully skipping homework as I explore the vast city of Athkatla. I'm overstaying my welcome at a friend's house, chatting to Lord British. And it's not because the game is buying me with nostalgia, but because it's able to evoke the same feelings: that delight from doing something crazy and watching it work, the surprise when an inanimate object starts talking to me and sends me on a portal-hopping quest across the world. There's whimsy and excitement, and those things have become rare commodities. Yet Divinity: Original Sin is full of them.
Divinity: Original Sin is a modern take on the old school RPG mechanics, offering a level of freedom that many of us had long since forgotten. Fans of the genre should consider this a must-play.
Divinity: Original Sin is a western RPG that dives head first into the nostalgia pool; while it doesn't exactly reinvent the contents, it manages to make its own ripples.
Divinity: Original Sin provides endless opportunities for you to play the game how you want. You can spend hours doing nothing but talking to NPCs, or you can venture off into the wildness slaughtering every beast you come across. The inclusion of cooperative play allows for you and a friend to go on an adventure together. At first I was overwhelmed by the complete freedom in the game, as many games tend to handhold players for the first few hours. Expect to spend well over 50 hours with your characters, and that's even without doing everything the game offers.
Boasting a huge open world to explore, over one hundred hours of gameplay and not even the slightest suggestion how it should be tackled, Divinity: Original Sin is remarkable. Will you be the stalwart hero or rob everybody blind and sell their stuff to merchants? There are so many different ways to do so many different things, from how to solve a particular quest to how to best tackle a group of enemies.
An incredibly deep and engaging RPG, Larian have delivered one of the finest RPGs of the last decade in a paean to player choice and freedom, all presented with the knowing smile and cheeky wink we've come to expect from them. Divinity: Original Sin might prove a little overwhelming for some, but old-school RPG fans will absolutely adore this.
Divinity: Original Sin is an absolute masterpiece of a game. It goes to great lengths to let newer gamers experience the CRPG genre but with a modern twist on it.
Divinity: Original Sin is an amazing RPG experience. It falls a bit flat on characterization and writing on occasion, but nails just about everything else. It does a great job of compelling players to roleplay their on-screen characters, putting the "RP" back into RPG. This is a game that any fan of the genre will adore, and is sure to suck in new players and teach them what the genre is all about. It's a love letter, and deserves to be loved back.
While in my opinion it has a few flaws that hold it back from true all-time-classic status Divinity: Original Sin is an excellent, beautifully designed and engaging RPG that absolutely never gets boring.
The roleplaying potential presented in quests and dialogue options puts Divinity: Original Sin decidedly above its peers in most aspects, but leaves room for improvement down the line
Divinity: Original Sin is a classic RPG from top to bottom. Unfortunately some of those older elements could have used some extra polish and improvement. However, for those looking to relive the glory days of PC RPG's this is the game for you.
With more than 80 hours of gameplay and a toolkit to create your own levels Divinity: Original Sin harks back to the golden age of single player RPGs. This is a very good thing.
If there's ever been a time to throw out the words "Indie" or "Developed on a budget" then now is the time. As it proves that time, effort, fan feedback, and passion, are more important than high budgets, annual recycling, scripted Hollywood aesthetics, and glorified tech demos.
Divinity: Original Sin is an homage to a RPG style that as long since faded, with the genre now flooded with overblown storylines and photorealistic cinematics. Yet there is still a strong audience that has been clinging to the hope that a quality turn-based fantasy would reappear. Larian Studios has delivered on our wishes by providing a world ripe for discovery, and gameplay that gives as much freedom and roleplaying options as we could ever hope for.
Divinity: Original Sin is likely to be an extremely polarizing game. While many hardcore RPG fans will love its old-school style and fans of innovation in gaming can find a lot to love in its creative character interaction and environmental damage systems, it also presents gamers with a tough ride right out of the gate.
Divinity: Original Sin is a detailed and engrossing RPG with great combat and a healthy dose of charm, but the weak central narrative, goofy tone and myriad moments where you don't know what to do or where to go greatly mar the experience.
A game that does well as a single-player RPG, and does well as a vast, exploration-based semi-open-world adventure, but excels at neither. Better than many of the RPGs in its ancestry, it nonetheless suffers from frustrating NPC engagement and lacks the intelligent storyline required to make it a classic of the genre.
Divinity: Original Sin might not be an instant classic, but it certainly feels like one at times. During parts of my playthrough I felt as though I was replaying Baldur's Gate, without the terrible graphics and archaic mechanics, but I don't know if it was truly unique enough to be remembered like the games it was attempting to emulate. It's going to please a lot of experienced RPG gamers and those that love a challenge, but with virtually no hand holding and punishing combat mechanics it's going to turn off the more casual player base.
I'm not sure Original Sin has a clue what it's about, beyond "feeling like an old game." It gets more strung out as you go along, introducing towns that feel curiously bereft of quests and dungeons padded out with tedious switch hunts. There's no strong character to center it, no perspective to ground it, no consistent challenge to weight it. It's an impressive novelty, but it fades fast.
It feels like there's a very good game inside Divinity: Original Sin, but it's hidden away behind a thousand glitches and gameplay problems. At its core there lies an enjoyable experience, and those brave enough to reach it will likely sing its praises. If you're willing to battle through obscure systems, poorly designed menus, gameplay issues, a legion of bugs and glitches, and poor support from Larian Studios, you just might find something worth playing. For most, however, it will be a different story. Video games are a form of entertainment, but unfortunately, as the problems mount and mount, this one veers more towards frustration than entertainment. Ultimately, it's difficult to recommend any game which provides more negative moments than positive ones, and that is precisely the kind of game you'll find in Divinity: Original Sin.
However, it's by no means a terrible game. There's a ridiculous amount of fun to be had with combat alone if you can look past these issues. There's even a co-op mode that will add some re-playability. Nonetheless, Larian Studios had plenty of ambition with this game, but just couldn't live up to the hype.