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The fights can be plenty challenging, especially if you venture online or into the openly-described-as-unfair gladiator arena mode, but I was never able to shake the sensation that they're just a delivery vehicle for a really great cartoon.
There's so much to love about Pit People, it's hard to nail its single best quality. The simple-to-pick-up strategy gameplay is fantastic, as are the options to make it tougher through the Insane Difficulty toggle or through enabling Permadeath. There's the off-the-wall humor, filled with one-liners, anachronisms, and even the gibberish voices that sound like the Canadians from South Park invaded. There's the mind-blowing amount of recruitable allies and the room for experimentation. And there's the co-op aspect of the game, which leaves room for a friend.
As far as I'm concerned, The Behemoth is now four for four. And while Pit People doesn't quite nab the crown as my new favorite game from the studio, I love the risks it takes to shake up strategy RPGs. It's a wild, creative, occasionally erratic game. Pit People is imperfect, but it's so worth your time.
Pit People offers a ton of game to chew on, and while it might not be the deepest tactical RPG, it manages to translate The Behemoth's distinctive style while providing an entertaining, often engaging strategic experience. It might not reach the insane heights of BattleBlock Theater's take on the 2D platformer, but Pit People almost does something even more impressive, by taking an often opaque genre and turning it into an enjoyable romp.
Pit People is one of those games that I enjoyed despite being terrible at the genre. While the game can be simple compared to other games in the genre, the combination of the easy to pick up gameplay and the graphics and humor that The Behemoth is known for makes this a game worth checking out regardless of whether you've played other tactical RPGs or if this is your first one. Plus, who doesn't want to hear a giant space bear taunt you throughout the game?
Pit People is the new and hilarious adventure of The Behemoth, a tragicomedy that combines turn-based strategy with role-playing elements. An affordable gameplay for all kinds of players, it ranks as one of the great indies of the year. Maybe it could be a little more extensive in its campaign mode.
Review in Spanish | Read full review
Don't let the silly artwork and plot confuse you: Pit People is a solid and engaging strategy game, made better by The Behemoth's signature madness.
Review in Italian | Read full review
Though its battle system isn't revolutionary, Pit People mixes brain-teasing battles with a barrage of great humor that makes it an enjoyable jaunt through a fun and colorful world
Pit People is absolutely solid, provided you can forgive its simple nature. The auto battling system does enough to get people in, while the ability to capture all sorts of enemies satisfies the veteran looking for some more depth. There's a ton of content here, and all of it is fun to explore, but the lack of an online community means that your army curation is only going to be useful against CPU opponents. In the end, Pit People is certainly a game worth checking out.
The catchy song that plays over Pit People's ending credits (and has been stuck in my head for the last several days) proclaims: “And it all makes sense now!” That might be overstating things, since its tactical battles never played out the way I expected due to each character having a mind of their own when it comes to what to actually attack or heal. But pit People's weird world has a special, quirky way of being amusing no matter what you're doing. I enjoyed it mostly in small doses, as the bright colors, twisted sense of humor, and goofy, energetic soundtrack can get to be a little much sometimes.
With Pit People, Behemoth tried something new and was only partially successful. It has excellent art design, unique world-building and some truly funny moments, but the problems with its combat and structure hinder what could be a hit. Understandably, the game's weakest parts are those that the studio doesn't have much experience with.