Megadimension Neptunia VIIR
Megadimension Neptunia VIIR is a very fun game, but if you have played and beaten the regular version then, other than the short PS VR segments you might at first think there's not much in here for you, which is a yes and a no situation. The new version is running on a different engine than the one for Megadimension Neptunia VII, and that means you get improved graphics and a revamped battle system along with the new PS VR (optional) segments.
If you have a Vita and want to try the series, I definitively recommend you also play Hyperdimension Neptunia Re;Birth3: V Generation, what is, in my opinion, the best Neptunia game!
This is more of a fan service update rather than a proper remaster. There are some good changes to the combat system that add more strategy to it, but overall, the experience of the game is still mostly the same if you ignore the partial VR support that is typically limited to a single gameplay mode.
Megadimension Neptunia VIIR is possibly the best game in the series.
I've only played a few of the Megadimension Neptunia games on PS3 and Vita but Megadimension Neptunia VIIR is by far my favourite of the bunch, it's the best looking and the most accessible. The issue is, will existing owners find anything new in picking it up? Other than the improved graphics, revamp of the controls and menu systems, and the added (VR) interaction segments – not really. The game seems easier, there is no New Game+ and my colleague who has fully completed the game has informed me that there is only one ending this time around instead of two. I would still highly recommend fans of the series and newcomers to pick it up, just be aware that this isn't a new game, it's just a very good remake of a game from 2015.
The question is, though, if it’s worth picking up VIIR if you’ve already played or own VII? That one, I’m not so sure. What you’re getting here seems more like an expansion to VII than any kind of remake or remaster, which can make its full $60 asking price (at the time of writing) hard to swallow. While I do like some of the changes to the battle system, the selling point of this release, the PSVR integration, is a cute time-waster at best and an annoying distraction at worst.
Overall I think that Megadimension Neptunia VIIR as a game is pretty mediocre; it’s right on the 5 / 10 line for me and I don’t think I’ll be coming back to it, personally. For some people (And most importantly fans), this game will be the bees’ knees, but for me I’d rather go and look at my better quality waifus.
As the hours ticked by I kept waiting for the game to stop screwing around and get down to business but with all the starts and stops, it only ever seems to flirt with the prospect. This one’s best left for the diehard fans and maybe those with a high tolerance for Japanese quirk who don’t mind enduring its more off-putting elements to get to the hearty JRPG goodness at its center.
The tacky VR integration in this instalment sure isn't a big leap forward for the series and the changes to the battle system make for a game that's lacking in challenge. The new characters are entertaining and some of the jokes land, but it never comes together into anything satisfying.
But as far as worthiness in the price tag and considering that others have already owned the base game or what others prefer to call it as the vanilla version. I have to say it’s still worth it just for the kind of fun you get from playing around with the new battle mechanics along with the rare items you can get from doing the challenges or crafting.