I really don’t have anything else to say about this game. It’s a glorified model viewer and other games in the series are far more out there with what they want to show to their audience. There are literally hundreds of anime fan-service games out there that are way better so check those out instead – Even if you want to check it out for what it does with the HD rumble and the Switch… Don’t. It does nothing. There’s your review.
In the end, I’d say that Yakuza Kiwami 2 is still a decent game that has a lot going for it, but I really hope that for the next remake or entry in the series they improve upon everything about the Dragon Engine if they plan on keeping it around, as well as changing up the design choices regarding how you level up and improve your character.
Despite everything that goes against this game’s favour, I really enjoyed it and would recommend it to almost anyone who wants a new horror game. It is very short but it’s definitely worth it – Snuggling up in bed late at night and playing this in handheld mode was like telling myself a scary story in the dark; the story is fantastic and the way the whole game ties in the historical and cultural aspects of Taiwan into it is really interesting and unique. The game boasts some of the coolest puzzles I’ve seen in a game in a long ass time and overall I was scared… Which is what this game needed to do first and foremost.
The game is really short which can be a huge detriment, because I really could sink hundreds of hours into this type of game, but it does have some challenge modes and even an extra character that you can play around with that certainly help with the longevity of the game. With all that being said, I can say that this game is easily one of my favourite titles on the Switch, and I feel you’ll be doing yourself a disservice if this isn’t in your library. Here’s hoping to some new content soon!
I would reccomend Insane Robots to anyone who is looking to get into card games like Hearthstone. It’s quick, simple and to me is like a much larger tutorial to way more complicated games. I think this game served it’s purpose well and it’s fun for any audience.
Overall I didn’t really have a good time with Anima: Gate of Memories – The Nameless Chronicles. It was way too boring and easy for a game that tries to mix RPG elements with Bayonetta & Devil May Cry – The gameplay was a slog and the story was mediocre; the only things I found interesting at most were the art style for the most part and the music.
Overall I had a good time with the Lost Child. If you’re waiting for SMTV or something this will definitely scratch that itch as well as give you a really cool and sometimes legitimately interesting story. Where the game falls flat is once again the odd art direction and diminishing returns of its dungeons and combat encounters. If they were able to spice up the game in that regard it would have been an almost amazing game.
So all things considered, I had a pretty great experience with his game. The gameplay can get somewhat repetitive and there are some things here and there which can play to Milanoir’s strengths… But also it’s weaknesses. The fun characters of Milanoir and their interactions with each other, the fun and dumb world established in this game, and the environments explored is what made it for me.
Anyways, I’ve rambled on long enough; so whats the verdict? Well, I think for the fun romp it is, Gal Gun sure has a lot more to offer from it’s previous entry. I think that if this series wants to go on, however, it needs to just have better feeling gameplay to keep people engaged… And though the story isn’t something Shakespearean, it certainly gets the job done in a silly and harmless manner.
So overall I’d say the this collection did an amazing job at bringing arcade perfect ports to the latest console generation as well as preserving some amazing history through the design docs, art work etc. The main issue being the online is a little wonky right now can hopefully be fixed. If that happens we have a really special collection, which I’ll be playing for hours on end regardless.
Overall I think that Megadimension Neptunia VIIR as a game is pretty mediocre; it’s right on the 5 / 10 line for me and I don’t think I’ll be coming back to it, personally. For some people (And most importantly fans), this game will be the bees’ knees, but for me I’d rather go and look at my better quality waifus.
So yea, Penny Punching Princess is a pretty neat game. I really like the aesthetic and the music is great too. It has some clunky gameplay but it’s also so crunchy and satisfying I keep coming back for more. The story is fairly boring and I kinda couldn’t care less about it but hey at least it’s there. The characters are cute, the gameplay is unique enough I’d say and overall it’s a fun time. You’ll be spending a whole lotta time with this game since it’s got a good amount of missions for you to play.
I think in the end Yakuza 6 just did a really good job at concluding the story of Kazuma Kiryu. The new risks it takes with the Dragon Engine are totally in the favor of narrative while gameplay is just kinda pushed to the side. The narrative alone was enough to keep me invested though and I think that says a lot about how good the story and characters are. This is coming from a person who’s favorite games are mainly gameplay heavy, so although the gameplay is not that great in the end, the overall experience was a fun and memorable one.
All in all I would say WWII is a pretty good addition to the CoD series, it’s not as good as Black Ops 3’s multiplayer but it makes up for it with one crazy fun Zombies map. I just pray this game doesn’t meet the same fate as previous games and it stays fair and fun until the next instalment.
I wish there was at least something here for me because then I could give it some praise. I know for a fact that there are people out there who enjoy this game and games like this - more power to you all and I’m sure this game must improve upon a lot of things but since this is my first simulator game ever I just found it to be a real stinker.
The main opinion I've formed about this game is that it succeeds as a horror game. And I honestly think that this has been the scariest game I've played all year (the others being Resident Evil 7, The Evil Within 2 and White Day). It mostly has to do with the designs of the enemies and clever ways the game leads you in and gets you with something completely unexpected. It’s only about 5 hours long but it’s definitely a densely packed experience. To sum it up, Yomawari: Midnight Shadows is a really good, scary, short experience with only a little bit of jankiness and a few things it can work on to be better. But even as it is, it’s just a really good time, another great game for some good ol' Halloween fun.
Almost all my complaints from the first game have been addressed and handled better. And to top it off, the things that I adored about the first game have been improved to an extremely high degree of polish. I seriously recommend this for anyone looking for something spooky to play this Halloween.
The creators of this game had to remortgage their home just to make this game a reality. And all the hardships they have suffered through have been 100% worth it and I wish them the best of luck in their next endeavor. Overall Cuphead has been an absolutely fantastic experience and I just wanna keep playing it long after beating it. It has some parts that could’ve used a little extra but as it is I feel it’s almost perfect at what it sought to achieve.
Overall I can’t help but feel disappointed in this game. It may never live up to the legend status of MvC3. Its definitely making waves and people are enjoying the game competitively but the ugly characters, shitty story, lack of any longevity and downright awful roster won’t keep my attention for long. I don’t even find joy in saying, “WHEN’S MAHVEL?” because now it’ll bring back memories of this game.