Safe House MastheadSafe House Masthead

Safe House

Rating Summary

Based on 5 critic reviews
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Based on 5 critic reviews
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General Information

Available on:PCMay 22, 2018

Developer: Labs Games

Genre: Strategy

In Safe House, step into a top-secret spy headquarters situated in the fictional African nation of Kazataire. As the Safe House manager, you must build and upgrade the rooms – which will grant you new abilities and operations. You’ll also be tasked with generating revenue each day by completing various espionage activities ranging from breaking codes to forging IDs. But secret agents don’t work alone. As a behind-the scenes director of a shadowy political conflict, you will recruit, train, and deploy spies and soldiers, shaping the events of the game’s non-linear story. Will you complete your mission – regardless of the cost? Can your allegiances be bought and sold? In the shadows, it's difficult to tell friend from foe. FEATURES: Run, construct, and manage your own top-secret spy headquarters. Devise and solve a variety of spy-themed puzzles – such as decoding scrambled messages, forging documents, and exchanging secret phrases. Embark on a non-linear story campaign and unlock multiple endings dependent on player choice. Play your way in ‘Endless’ mode. Immerse yourself in a retro art style that evokes classic spy films of the ‘60s.

Safe House Reviews

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Once in a while, Safe House successfully pulls me into the allure of mindless task managing, but the gameplay drags down the strong elements of the story through its repetition, and despite the multiple endings, its replay value is low.

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There are few genres as universally appealing as the spy genre, and yet somehow Safe House manages to take that genre and suck virtually all the fun out of it. There are glimmers of a good game that occasionally flash by, but no matter how desperate you are for a new strategy/spy game to play, you should steer clear of Safe House unless the idea of hand cramps induced by endless mouse-clicking somehow sounds appealing to you.

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Safe House is an unfortunate case. Its core concept and chief gameplay hook are not without potential, which is what makes playing this so frustrating. The foundation to make a solid little spy-themed version of Papers Please is there, but none of the other necessary components made it into the game. A sparse presentation, coupled with an increasingly apparent lack of polish, restricts any potential this game had, instead reducing it to a fairly forgettable experience.

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3.5 / 10.0

Safe House feels more like a beginning more than a complete game. A formula, more than a package. The artwork is great and every aspect of the game has potential that I hope a one-man team can address to truly put it in the spotlight.

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Safe House - Trailer

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