Top Critic Average
State of Mind explores transhumanism, fiction becoming reality, and the separation between the two. It looks at what it means to fragmented, and not whole, which really is the essence of humanity. It also explores how the strive for perfection through technology, may truly be the downfall of what it means to be human. The game is story-rich and cinematic, with layers upon layers of truth to uncover and figure out how it all fits together. It kept me glued to my screen like it was a TV show I was binging. Like Blade Runner, it left me reeling with questions and conspiracies as only a thrilling adventure that examines what it means to be human can do.
State of Mind is an engrossing sci-fi thriller with a narrative so impressive that it often feels like a great season of a sci-fi tv show more than it does a video game
Despite the slow start and uninteresting storyline, the game picks up as you begin to become more invested with the characters and their lives. The story ends up being told perfectly through a mechanically solid and visually impressive third person adventure game. Highly recommended to anyone who wants to unwind with a very good narrative adventure.
Although the gameplay does not have much to offer and the longevity is very limited, it is practically impossible not to love this dynamic adventure of Daedalic Entertainmen: thanks to its own style, State of Mind is able to tell a story that is worth living.
Review in Italian | Read full review
Daedalic's fixation with transhumanism takes State of Mind and puts it in a similar bracket as many of its counterparts that have created an advanced tech-infused world.
State of Mind is an interesting story in modern science fiction genre with well-written characters, stylish graphics and a powerful brain-blowing ending.
Review in Russian | Read full review
State of Mind is a commendably well-presented, if challenge-light effort that dives head first into its deep and winding subject matter with nary a look over its polygonal shoulder. A mature adventure then that proves itself worthy of the descriptor.
State of Mind's setting and story, once they get going, do a lot to really sell the game. Some fun puzzles and a fantastic art style help too. This is a world I want to spend more time in.
Disappointing as this lack of follow-up may be, State of Mind still delivers a stellar sci-fi experience that, while comparable to other entries in the genre, has a character all its own. Given the game's complex topics, don't expect to walk away feeling like all is well with the world, but you'll be more than glad you plugged in.
The fact I'm having to go back to Fahrenheit on the Xbox as a reference point for State of Mind shows what an under-represented category the story driven adventure genre has become. I hope that changes in the coming years because State of Mind tells a really interesting tale with teriffically multi-dimensional characters only let down by some unwillingness to give the player control.
Daedalic nos da su obra más adulta y profunda, con un cuidado guión que invita a la reflexión de hacia dónde se dirige el ser humano y de lo que las personas estamos dispuestos a pagar por la “evolución”
Review in Spanish | Read full review
An interesting but also dystopian tale that gives us the chance to experience a sordid future. A narrative experience with thriller style and great script twists.
Review in Spanish | Read full review
State of Mind's vision of future feels so real that it's frightening. Although it has some flaws, fans of the genre should keep it on the radar.
Review in Polish | Read full review
State of Mind has some interesting ideas about the future. Those ideas are presented in a mostly by-the-numbers point-and-click 3D adventure game wrapper, and there's nothing wrong with that. There's an almost believable look and feel to the various environments Richard and Adam find themselves in, though the low-poly character models don't always work as well as intended. Still, for those who just can't get enough of futuristic adventure point-and-click games, State of Mind is worth the virtual trip.
State of Mind tells a compelling story about a futuristic world that can be very close to our on the next fifty years. Besides the wonderful narrative, low budget and scarce gameplay ideas are the only reasons why Daedalic game can't compete with the other famous competitor.
Review in Italian | Read full review
Fans of the story-driven adventure game will likely find parallels with previous successes like Life is Strange and SOMA, though State of Mind's reductive puzzles and constant tone fail to match the level of personality in either. This said, the developers are committed to exploring transhumanism in relation to very pertinent contemporary concerns, and ensure there's enough sci-fi fluff to distract from the simplistic gameplay structure.
State of Mind is a brilliant title for the ones who like to enjoy a story of high quality and a subject to dare for the ones who are strong enough to ask the real questions.
State of Mind's aspiration of telling a recognisably human story set in a believable near future full of society-altering technology is so close to being great, but limited animation, outdated gameplay and occasionally stilted voice acting hold it back.
The originality of its vision and the thrust of its narrative more than excuse some sci-fi clichés, and you're left with a breezy adventure game which compels with its ideas, if not always with its play.
With its odd and yet striking visual style, State of Mind presents an intriguing world, in the precipice of a revolution. Following the exploits of a deeply flawed and complex character, the journey through the streets of Berlin is a fruitful one that I'm sure to remember. However, a myriad of pacing issues as well as a lack of interesting gameplay elements makes it very unlikely that I'll be visiting the year of 2048 anytime soon. Perhaps we'll see in thirty years.
Whilst State of Mind boasts an impressive level of immersion for an indie title, its let down by its content. Half is exciting and fresh and involves unravelling the plot and exposing the secrets of the game, whereas the other half feels like filler. It’s a slow burning mystery and one that has a great finale and conclusion, but slow gameplay may result in the stones in this thriller being left upturned.
State of Mind offers a very good, "hard" sci-fi tale that deals with the theme of futurism, and, most importantly, consciousness. Some flaws do exist, like the many dull plot sections, and the simplistic, unimpressive puzzle-solving, but, as a whole, this will please most fans of narrative-driven adventure titles.
An intriguing sci-fi adventure with some neat concepts at its core, State of Mind's visual style and the prescribed nature of its action can be off-putting, but dig in for the ride, and you'll enjoy a smart narrative that eventually pays off. Definitely worth sticking with.
With a thrilling scenario that keeps the player spellbound until the epic ending, State of Mind, however, fails to captivate the player in the gameplay department, at least during the first half of the game. It remains a satisfying experience, with a real reflection on the excesses of a technology-based society.
Review in French | Read full review
State of Mind offers few thrills among its twists and turns, yet the world it constructs feels worthy of investigation. It's a shame, then, that you're not free to explore it more. In fact, you're an observer for much of the tale, but thanks to some bold ideas, the game is compelling enough to hold your attention even if it isn't always as dazzling as you'd hope.
State of Mind is a game that had potential, but in the end, it offered only a decent experience and nothing more. Good adventure game, but not groundbreaking.
Review in Czech | Read full review
State of Mind has nothing special to offer for Sci-Fi fans and even arcade gamers, and besides that, the gameplay is slow and the potentially solid story isn't developed well enough. But it still is a step forward for Daedalic Entertainment who did a great job in designing a futuristc Berlin 30 years from now.
Review in Persian | Read full review
State of Mind delivers an interesting story-driven experience with a mature theme that is likely to hook fans of dystopian/utopian science fiction. However, it doesn't do much to evolve the adventure game genre.
State of mind is a science fiction adventure based upon the idea of transhumanism that forces us to reflect on it, also due to its narrative-oriented content. With this game Daedalic aimed for a first contact with a new gameplay but without casting away the thing that they love the most, which is telling stories.
Review in Spanish | Read full review
State of Mind boasts an interesting and compelling plot, as well as a gem of an art style and multiple characters to choose from. However, it also exhibits some visible flaws, such as a rather slow-paced, predictable plot and puzzles which are all too linear. Overall, this is a good effort but which requires some improvement if it does not want to demotivate its players too early on.
Review in Portuguese | Read full review
State of Mind stands as the most ambitious brainchild of award-winning German game writer/designer Martin Ganteföhr and it executes its purpose as a satisfactory narrative-driven experience despite it uninspired setting and disappointing main character. The puzzles are benign enough as to not impact the pacing, and the questions raised aren't enough to ignite a wholly new philosophical discussion on transhumanism, but the plot hits more than it misses and remains entertaining enough throughout.
In sum, it seems like the vision of State of Mind was bigger and more robust than its end result. The core idea is interesting, but the execution fizzles out early and doesn't recover. Still, if you're into sci-fi and are looking for a game to roll through on a lazy Saturday, you could do worse than State of Mind.
With a bit of slimming down and improvements in sound and movement, State of Mind could have been something really special. Instead, we have a rare case of a game that doesn’t live up to the promise of its art style, and that’s a real shame.
I can appreciate strong narratives that are designed to tell a story, but if you’re going to go that route you’d better be sure it’s something well worth the ride. Unfortunately, for all of its visual flair and promise you start with the ultimate ride simply doesn’t deliver consistently enough to make it much fun along the way. If you’re looking for a slow-paced reflection on the future, with a little intrigue and perhaps some cliche thrown in, it may well suit you. For everyone else you’d probably be better off enjoying the Blade Runner movies and saving yourself a few hours.
All in all, I found the game to be interesting, and that there are few real action incidents the awkwardness of the avatar movements could objectively be viewed as another way to enforce the idea that the world is out of kilter.
State of Mind has its moments to shine - certain plot beats in the final act do offer some genuine payoff, and some of those visuals are a joy to see running in docked mode or in handheld - but they're too often lost in a mire of storytelling cliche and science fiction tropes you've seen done better countless times before. A set of in-game achievements do help break up the lengthy plot, but the awkward voice acting and lack of cohesion between its gameplay ideas ultimately make for a muddled experience at best.
State of Mind offers an intriguing near-future tale that doesn't quite deliver on its initial mystery. While it's cast of flawed – and in some cases unlikeable characters – are interesting to get to know, the plotting ultimately lets things down by failing to get you invested in the story, and asking you to suspend your disbelief a few too many times. While the unique presentation proves to be an excellent fit for the setting, and helps distinguish it from the crowd, the price of entry will scare off anyone who isn't actively seeking out this type of experience.
State of Mind is so obsessed with its story that it forgets what medium it's in. While a strong storyline and adept world-building can't be denied, the game can't escape its undercooked mechanics and puzzles.
State of Mind is an interesting project that prioritises its story beyond all other aspects of the experience. Unfortunately, while it does feature a very interesting narrative and a lot of compelling ideas, they are not executed very well at all. Even those acclimatised to the pacing and narrowness of other more successful 'interactive stories,' such as The Walking Dead, will find State of Mind to be inextricably rigid and overly linear. Everything encountered is positioned there to further the story. Both Berlin and City 5 lack proper secondary interactions and spontaneous encounters. Even the most linear of adventures cannot completely ignore the player's implied sense of possibility and wonder, without seriously affecting the immersion. For this reason, it's hard to feel engaged in State of Mind, despite its highly compelling story content. It might even be more enjoyable to watch a streamer play through it, than do it for oneself. Ouch.
Daedalic Entertainment's State of Mind wants players to explore the idea of what is it that makes us us, but never provides the player any real opportunity to do so. You simply follow the path and mark off another check mark. In the end all you're really doing is little more than counting electric sheep.