Top Critic Average
Overall, Witch Thief is an interesting concept for an action arcade game. The controls were smooth and the graphics crisp. If the character didn't depend on facing where the camera was and had no lag, this would have been a better game for me.
Bizarrely, Witch Thief is a bullet hell game where bullets are the least of your concerns; a sudden freeze can leave you with a single frame to react to a fireball (and you don’t move fast enough to get out of the way even if you have the reflexes to respond appropriately), while other times you find yourself hit by objects that are either behind you or obscured thanks to the camera’s refusal to cooperate.
Witch Thief understands the importance of working with 3D space in a difficult genre. Beyond that, however, it's hard to look at as anything more than an interesting curiosity. The randomness of something as essential as an extra life makes every attempt feel like it is being influenced by outside forces. It's also hard to get excited about fighting the same dolls over and over again. Then there are the bosses, which are either destroyed in seconds, or chased around the room for several minutes. There's no solidly enjoyable middle ground.