Developer: Exe Create Inc.
Overall, the old school JRPG vibe in Revenant Dogma is great and I love the auto-win feature. However, with such a short story and the feeling that there’s not a whole lot of meat on the bones, I felt a bit disappointed that the adventure was over when it actually felt like it barely began. There was also no satisfaction of having side stories which would have enabled me to bond with random characters – they were all rather generic and without depth.
My barrier to entry with any traditional JRPG is low, and I am not ashamed of it. I have played some amazing games over the years that have entertained me that might have not for your average RPG fan. Because of that, I’ve come to appreciate several of the KEMCO RPGs because they scratch that nostalgic itch for me, despite having issues here and there. But I just can’t give Revenant Dogma a pass. It is a mess in the truest sense, and is built in a way that might feel like a cash grab to you even after paying the $12.99USD entry fee. While I’m not writing off future KEMCO RPGs as a whole just yet, I sincerely hope that the next title is catered more towards the console audience, at the very least.
Revenant Dogma feels like a game that is cobbled together with mediocre and, at times, inferior RPG parts. As a sequel, it fails to respectably and coherently continue the storyline of the first game, instead abandoning many of the plot elements that made the first game remarkable. Taken on its own, it’s not completely terrible, earning a 2.5/5 rating, but only barely. It’s difficult to recommend this game and I would sooner recommend Revenant Saga, if you haven’t yet played it, as well as other, stronger Kemco games like Asdivine Hearts or Antiquia Lost. As a fan of Revenant Saga and knowing that Kemco is capable of more, I expected far better.
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RPG Revenant Dogma - Official Trailer