Top Critic Average
RemiLore: Lost Girl in the Lands of Lore delivers tons of loot-based hack-and-slash joy despite the repetition and a few frustrating hiccups with the procedurally generated levels.
GREAT - Fighting mechanical monsters will always be an absolute blast, and RemiLore brings it up to 11 with its bright style and irreverent charm. Those in need of a truly engaging hack-and-slash experience on the Switch will be right at home with this title.
With beautiful graphics and fluid hack ’n’ slash action, not to mention the back and forth hilarious banter from our heroes, this title is an easy pick whether you are playing it at home or on the go.
Distilled hack-and-slash action with a surprising level of possible strategy makes combat shine in RemiLore, and an appealing anime style makes it a visual and quirky treat.
RemiLore would’ve gone much further with its journey if it had a fairer saving system and some form of evolution with its combat. But it’s not bad in its current form, with hours worth of combat-based gameplay to enjoy, along with a fun, bouncy visual style and humorous dialogue.
RemiLore is the sort of game that's meant to soothe and delight while offering occasional moments of legitimate excitement, and it achieves this goal to a wonderful degree. With that being said, there's also very little here that you haven't seen before; the hack ‘n' slash action, roguelite elements, and RPG mechanics rarely stray beyond well-trodden tropes, making for a very ‘safe' gameplay experience. If you're looking to buy a game that has a decent amount of depth and doesn't require much from the player in terms of skill or time, RemiLore is a fantastic recommendation. On the other hand, if you're looking for a game to replace your Diablo addiction, you'll likely be disappointed by what's on offer. Either way, RemiLore proves itself to be a well-made and inoffensive loot grind of an RPG; consider giving this one a look.
RemiLore is a fast-paced satisfying rogue-lite game with randomized level maps, fun hack-and-slash moves, and smooth controls. If the save mechanic was better, this would be a top-notch game.
RemiLore lays a decent groundwork in terms of gameplay and design, but it never really goes beyond that. Combat is simple and promising, but the lack of depth makes it hard to stay engaged with it for very long.
Despite being a short game, RemiLore is simple yet full of collectible, details, with fun game modes to complete. The story is also attractive. However some flaws on objects on the map and monsters that do not take damage take away some of its beauty.
Review in Portuguese | Read full review
RemiLore is a flawed concept with a terrible execution that is mostly hurt by its design despite carrying some charming aesthetics and fun characters. The game could have benefited greatly from a traditional story mode instead of the focus on rogue-lite elements.
Remilore is a decent action game, brought down by a frustrating save system and some other odd design choices. While the weapon mechanics and upgrade systems are totally fine, the fact that the game only has one temporary save slot is just inexcusable, considering how this game can take a hour or two to clear and you can’t have a second player jump in without restarting the entire game.
RemiLore just doesn't have enough variety to stay interesting for more than a few minutes. Though the characters are mildly entertaining with an impressive amount of dialogue to flesh out their interactions, there's just too much you need to put up with to get to the good parts of the game. Rogue-lite and Action RPG are two crowded genres, and RemiLore unfortunately decided to tackle them both without covering even the basics of what makes either interesting in the first place.
RemiLore is a game that tries to do a lot with a few simple instruments and it does a decent job at that, especially when it comes to its looks. Unfortunately its combat system does not hold on for very long and its levels quickly turn out to be rather dull and repetitive, which will put off those looking for a more involving experience.
Review in Portuguese | Read full review
Combine the uninspired enemies and level design with a checkpoint system that’s more than happy to erase half an hour of progress if you die midway through a run, and you’ll find that RemiLore becomes a game that’s more tedium than fun.
While I consider RemiLore a hard pass, I think it might have an audience for a more casual crowd looking for something with a spark of charm, but that definitely wasn't enough to save it for me.
I really wanted to like this game more than I do. It looks very pretty and there's a large range of weird and wonderful weapons to collect, but sadly that's about all it has going for it. The story is dull, the combat is bland, and it just feels really repetitive. Overall, it's not a very challenging game and is unlikely to hold your attention for long.
The quest in RemiLore: Lost Girl in the Lands of Lore is inconsequential, and the only reason why anyone would play this is to have a cute hack'n slash with the utter bare minimum of rogue elements. Bringing a friend along will help keep things interesting, but there is just not enough substance to keep most hooked. It is too easy, and one has to play very carelessly in order to feel the rush of walking that razor's edge that comes with the better rogue-likes.
As cute as RemiLore: Lost Girl in the Lands of Lore might look, there is literally nothing else redeeming about it. Not only is the story forgettable, it has so little going on it might be better to have nothing. From there, even though you have over 200 weapons to choose from, most are worthless and even a bad weapon with good magic is enough to beat the game. Add in one of the most frustrating grading systems I've seen, a pointless cash system, paper thin gameplay and you have an experience that I'd be hard press to recommend to anyone.