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The key is, I do enjoy playing it. I'm still far from finished, but have played for an awfully long time. For a tenner, that's a lot of game. It's somewhat obnoxious, but special for just getting on with being a game.
At this point, there's a ton of sh*t going down in Arcadia Bay. It isn't until the end of the episode that you get a sense for how it's all coming together in an overarching plot. There's still a lot I'm unsure about, but a cliffhanger at the end of Out of Time has me waiting on edge for the release of Episode 3: Chaos Theory.
If you weren't a massive fan of the first episode then this second one is unlikely to change your opinion of the series, but if you enjoyed exploring the world and characters in that first episode then Out of Time has a lot to offer.
Life is Strange's momentum could do with a little shove for the next episode, but once again I find myself eager for more. At times the episode treads water, but the optional discoverable details turn out to be important aspects that make the exploring worthwhile. It's just a shame that we have to wait six weeks (at least) for more.
The choices in Life is Strange: Episode 2 have only gotten bigger and more serious. DONTNOD has setup some pretty big moments ahead of players and I'm excited to see where they take the story, its characters and world next.
As interesting as exploring the ramifications of [the main character's] time-manipulation abilities are here, the most resounding moments are those centred on less fantastic issues.
On to Wednesday we go, otherwise known as Episode Three. If the quality of the series remains at this level, Life is Strange could grow into something truly great. I just hope I can keep that damn plant alive until Friday.
With an entry price of $5 the developers humbly invite you to take a dive into their dream and judge it worthy of your time. The sales numbers and, surprisingly, the strong support from the Steam community speak for themselves. This game will not appeal to a massive portion of the gamer population, as it shouldn't have to, but to those who do like it, it's the perfect game. Dontnod know their story storytelling, and here's hoping it's only going to get better from here on out.
While the standard high school drama bullshit is still incredibly prevalent, Life is Strange is shaping up to be so much more than that. Episode 1 showed great promise, and episode 2 delivers on the potential. It brings suspense and intrigue to the forefront, while still tackling the science fiction and drama effectively. Emotions run high in multiple points, always keeping you eager to see what's going to happen next.
Life is Strange: Out of Time successfully converts the momentum of the first episode into an emotional and moral roller coaster that will have you pondering your choices for hours.
Dontnod have settled into the "second down" stage of this story well. Out of Time takes the strengths of the debut and runs with them, while also making a respectable effort of addressing its problems. I'm certainly looking forward to my next trip to Arcadia Bay
Life Is Strange is on an interesting path at the moment. Its second episode throws bigger decisions at you than the first and it will leave you racking your brain to try and figure out what the outcome will be in future episodes. Whatever may happen Life Is Strange is looking to be the kind of game that you will go back to more than once, just to see if you did something else would everything be OK.
Despite its issues, Life Is Strange continues to deliver a solid experience thanks to its nice mix of storytelling, hidden stuff and colorful art style. I was so interested to see how things turn out that I ended up finishing Out of Time in one sitting despite starting late at night. Here's hoping that the ensuing episodes end up being just as interesting as well.
I am genuinely excited to see what happens next, and after seeing how episode two plays out, I think people looking for an interesting story should take a look at this series.
Life is Strange Episode 2: Out of Time is fairly entertaining but could have been even better if it could have maintained the urgency and direction of the last thirty minutes. If you have played the first episode then it's worth giving Episode 2 a playthrough.
Life is Strange Episode 2 is where you start to truly witness and experience how the choices you make affect the story. The various possible outcomes and things to discover is what continues to make Life is Strange intriguing and leaves us wanting more. I just hope that this build-up of mysteries and secrets is used effectively and takes a turn for the best that will make the story even better and even possibly the best we've seen in a while. If you have come this far, there is no sense stopping now.
Following through on the tone of the first episode, Life is Strange: Episode 2 - Out of Time features natural story and character progression with gravitas-laden decisions that will shape the future.
The Telltale style, successfully applied to an original, supernatural coming of age story. It's now up to Dontnod to continue the fine quality over three more episodes.
Life Is Strange promised to explore mature and realistic themes from the start, and this second episode continues to do so even amidst the sci-fi trappings of time manipulation. Aside from a few miscued points here and there with pacing or the game's general presentation, this builds upon the first episode and draws you further into its tangled web of mystery.
در نهایت Life is Strange: Episode 2 - Out of Time همان راه نسخه پیشین را ادامه داده و سعی در این داشته است که برخی ایرادات بخصوص ایرادات دیالوگ نویسی و ضعف های گیم پلی را در قسمت جدید برطرف کند . در ابتدای نقد نیز گفتم Life is Strange اثری نیست که محتوای بسیار بالا و قوی را به مخاطب ارائه دهد و ذهن شما را درگیر داستانی پیچیده کند بلکه به واقع تمرکز اصلی آن بر روی طبیعی سازی روابط انسانی حول دختری جوان و عکاس قرار دارد ، روابطی که اکثر آنها در زندگی بسیاری از ما نیز پیش می آید اما وجود استعداد بازگشت در زمان عاملی برای تجلی نام بازی در محتوای اثر شده است . بازی از لحاظ روابط بین کاراکترها تا حدی به بلوغ و پختگی رسیده است اما چالش بزرگتر ، ارائه محتوای قوی تر و البته بیشتر در کنار ارائه نقاط عطف داستانی است ، امری که بازی در ارائه آن ضعف دارد . از آنجایی که پیرامون اتفاقات پایان قسمت اول پرداختی صورت نگرفته و رویداد مهم پایان قسمت دوم نیز به آن اضافه شده می توان انتظار داشت این مشکل در قسمت آینده برطرف شود .
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Where the first episode applied some very basic foundations for the world and the characters, "Out of Time" really lets us explore the friendship these two girls share, even though they've been apart for so long.
Out Of Time doesn't make the same impact that Chrysalis did, but it is just as good in every respect. Exploring more of Arcadia Bay and interacting with new characters made it feel like a real place that we could visit ourselves, just without the impending doom. We enjoyed exploring the new environments of the diner and the junkyard, as well as the new ways to use Max's power they introduced. Sadly the lip syncing issues haven't been ironed out and they do seem to be here to stay, but we hope the frame rate issues we experienced will be a case isolated to Out Of Time. All in all though, episode two is a fantastic follow up that expands both the gameplay and story of Chrysalis and takes it to a whole new level, where we can use Max's power in new ways and interact with characters in a different fashion. And now this leaves us and fans with the agonising wait for episode three.
Life Is Strange remains an excellent game for those who like choice and consequence games, though the gameplay in the second episode is a little lackluster. As seemingly small choices you made in Episode One come back to haunt you—such as the decision to erase something on a white board or little comments you might make—you get the sense that your choices really matter in a way they don't in many other games that include choices. This is Max's life, and though she may rewind and change it, the choices she makes will still impact the way the story goes.
Just as I felt after playing Life is Strange: Episode 1, I left the second episode wanting to dive right into the next chapter. Despite some completely out of place and unrealistic reactions to things, many of the characters still had that indie movie charm and relatability about them. The core gameplay, filled with tough choices, Max's snarky comments, and artsy music and visuals stays the same, which sits just perfectly with me. While Episode 2 doesn't feature that same magical feeling that the first episode exuded, it's still a must-buy.
A solid instalment into the series, that'll leave you on the edge of your seats. With a cast of in-depth characters, and a storyline which you aren't going to forget in a hurry, Life is Strange is one of the more unique games on the market today.
Episode Two of Life is Strange really hooked me. I still want to know more about this world. I want to know why Max has her powers. I want to know why teenage girls are mysteriously disappearing. I want to know how the rich kids' families destroyed the town. I want to know how Max could possibly save the town from the impending tornado she keeps having visions of. I want to know more, because the game tugged at my heart strings, even though it simultaneously pressed my anger buttons. I supposed I could deal with a couple more hours of Bottle Finder 3000 if it means I get to see what happens next.
Dontnod Entertainment has a knack for keeping the flaws hidden in Life is Strange thanks to an engaging story. Even if pressing buttons in the right order or at the right time isn't your gaming 'thing', the Twin Peaks driven feel of the story will keep you coming back for more.
Life is Strange Episode 2 stumbles a bit in continuing the momentum it built up in the previous episode by introducing some needlessly mundane activities and slow story pacing, but the scenarios found near the end of the episode more than makes up for any missteps. It was great to see just how my choices affected the game till now and I look forward to unearthing more secrets in this fascinating experience.
Complimented by an incredibly powerful ending that could have worked on its own as the season finale, even in only its second episode the tides are turning. Dark forces are on the horizon and new threats are appearing, yet Life is Strange is only growing brighter.
With Life is Strange: Episode 2 - Out of Time, developer DONTNOD Entertainment has lessened the wow factor and upped its focus on development. Through this, some pacing issues are created, though the final product remains decent and has a few memorable moments up its sleeve.
If you played Episode 1, this is a must-play. If you're new to the series and still not sure, I'd say that five dollars a chapter is more than worth the price to give it a chance.
Out of Time may not be as captivating as the first episode, but it leaves plenty to look forward to and answers just enough questions to ask a few more. Coupled with the painting art style, DONTNOD has created a rather lovely and intriguing picture. It's going to be hard to wait for May for the third episode.
In places, Life Is Strange utilizes familiar gestures toward unhurriedness, allowing the player to direct Max quickly to the obvious and clearly designated story/action waypoints, or to meander instead, examining objects and pursuing optional conversations. The moments in the second episode that truly stand out, however, are the ones where the game allows Max to just sit down, and, after a bit of not-great but not-awful internal monologue, just be where she is, as long as she and the player want.
While Out of Time has a tendency to meander (like Max herself), it hits hard in its critical moments. This episode succeeds in that it's adept at creating sincere concern for most of the inhabitants of Life is Strange. That depth is appreciated, but Out of Time felt like a giant step to the side, as we aren't much further along than we were at the end of episode one.
Life Is Strange: Episode 2 – Out of Time has an excellent ending, but it's letdown by pacing issues that make the events leading up to that point feel inconsequential. There are a lot of interesting and engaging elements working in this release's favour, but it's yet to really pull them all together in a fulfilling manner. In some ways, this is an improvement – the dialogue's better for a start – but it really needs to step up soon. To use a tired baseball analogy, it's had two strikes now – one more and it's out.
'Out of Time' is a step back for the burgeoning 'Life Is Strange'. I can't see the forest through the trees, so to speak, and this episode had some difficulty in keeping me interested. The first hour or so especially almost lost me. There are enough plot threads to warrant a mild interest for the next episode, but I hope we haven't already seen the best of what Dontnod has to offer.