Ultrawings FLAT Reviews
Ultrawings Flat is one of the most repetitive and dull games I have played. Offering up tired and simplistic mini-games, poor controls, and a bland environment it isn't worth taking to the skies, even for just a few minutes, especially given the price charged.
Despite these issues, I still genuinely enjoyed Ultrawings. Its relaxing gameplay, wealth of activities, and beautiful visuals make it a competent replacement for Pilotwings.
Ultrawings isn't too bad of a game for players used to plane simulators, but it just wasn't for me. There are a lot of modes allowing for hours of gameplay, provided you get used to the controls quickly.
It’s flight sim developed by people who clearly love the genre, and want to give players a hearty challenge and a way to show off their skills. There are a few features missing from the Switch version which other platforms do better, so it’s best to ask yourself how important the benefits of the Switch's portability will be to your enjoyment of this game.
Ultrawings packs a punch in the content department, offering a robust number of challenges spread across four different aircrafts, but unfortunately it encounters some turbulence along the way.
MEDIOCRE - Ultrawings ports over a VR flight game to the Nintendo Switch. Unfortunately the developers didn’t tweak the controls to fit the platform, so there are some odd gameplay elements. A lack of a map means you’ll really have to enjoy your time flying over large swaths of water to reach possible destinations. Only a few event types means a redundant experience pretty early on. Flying felt good and respective of the different aircraft, but with only 4 total planes to use and lengthy unlock requirements to get them, there’s just not the right balance to make this games soar.