Top Critic Average
Swag and Sorcery flirts with both micro managing and idle mechanics without excelling at either. While it's initially engaging, its main gameplay becomes stale quickly leading to a grindfest where the reward is more grinding. You'll eventually encounter overwhelming enemies and bosses that require more grinding, but little to do while you wait for your heroes to return from their journey.
Swag and Sorcery is a game I recommend avoiding at all costs. It would feel more at home as a smartphone game, but even then it might get buried by the availability of superior town/hero management sims.
This is the exact lack of interaction that makes games bad. This is the recipe for failure, and in the future, it should be used as a road map of precisely what not to do in game design.