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After two episodes of build-up, we finally get some narrative progression in Episode 3. Choices are starting to matter, the dangers becoming more immediate, and the decisions harder to make. Along with effective use of the TV show's soundtrack at key points, it makes the The Sword In the Darkness the best episode yet, and a fine half-way mark for Telltale's series.
If "Episode 2" felt like "a letdown" that was setting up the next episode, "Episode 3" feels like a rush of despair and anger (in a good way) that makes the desire for retribution and justice all the more burning. Fans of the franchise know that such satisfaction is rare (and possibly non-existent), but it doesn't make the yearning for it any less fun.
Sword in the Darkness is a step in the right direction for the series. Sharp, unhurried yet eventful, the disastrous consequences of small decisions means that every conversation is conducted with the utmost care.
While the actions of many of the characters are full of intensity this episode the debut of Daenerys Targaryen and the evolution of Gared Tuttle make this an experience any real "Game of Thrones" or Telltale fan can't afford to miss.
As we reach the halfway mark in this season it's hard to imagine the main characters surviving for a second one. With the story ramping up and the plot chugging along, all the pieces are moving into place. As ever, a fantastic homage to the franchise and an event better game in its own right.
The Sword in the Darkness truly lives up to the first episode after the exposition-filled second and goes to show fans of the Song of Ice and Fire universe that this story is truly worth a place alongside the canon of the series. Now exactly halfway through the season, there's a ton of promise and a lot of foreboding for the remainder of the series. So far the Foresters are getting knocked down and kicked harder and harder and harder… which, much like the Starks, will make it all that much sweeter when they finally have their revenge.
But the pacing has been strong so far, and if the second half of the season starts to set in motion a potential end to the conflict - or at least make the success of the Forrester clan look like a realistic possible outcome - this could end up being one of Telltale's very best seasons.
Following the somewhat tension free episode two and the fact that all my choices were ignored from the first episode, I went into The Sword in the Darkness short of optimism. Thankfully my faith has been restored as episode three is showing clear signs that Telltale Games have reclaimed their mojo and their coming for the Iron Throne.
The game of thrones is never an easy game to play, and while House Forrester is currently on the losing end of it, "The Sword in the Darkness" at least shows that hope may still remain for the family's safety by the season's end: even if it's only a silver lining.
در نهایت می توان The Sword in the Darkness را احیا کننده بازی Game Of Thrones بدانیم ، The Sword in the Darkness مسیر درست را به مخاطب نشان داده است و تعاملی که باید بین مخاطب و بازی برقرار باشد در The Sword in the Darkness ایجاد شده است . دیگر نمیتوان پیش از عرضه قسمت چهارم بازی گفت که شور و شوقی برای تجربه آن نداریم ! اکنون سرنوشت خانواده "فارستر" به یک دغدغه بزرگ تبدیل شده است و بزرگترین دلیل آن شخصیت پردازی بسیار خوب "رودریک فارستر" و استقامت پاک او از خانواده اش در برابر تمامی مشکلات است .
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This is probably the weakest episode yet, but only because of those very minor problems in the first section of the game. Don't take that as some kind of damning criticism because this is still a very good experience.
While Episode 3 of Telltale's A Game of Thrones still has some problems, it's certainly learning more about how the Game of Thrones narrative progresses. Its low points are still kind of disappointing and boring, but its high points are truly phenomenal. It's these set pieces like the fight with the dragon, the standoff against an invading house, and the fated confrontation atop the wall, that make Episode 3 a treat to play and make me very excited to see what Telltale has in store for Episode 4.
Game of Thrones Episode 3 is certainly the most consistent entry in the series, with great action and storytelling throughout. The issues from Episode 2 still crop up though, and more concrete progress is needed to truly satisfy.
Despite the lack of choices, Game of Thrones: Episode 3 is probably the best episode of the bunch. It gives its main characters more purpose, tightens the overarching plot, and moves at a much faster pace than the last two episodes. Thanks to many truly impassioned moments, Episode 3 will leave you full of anxiety and wanting to jump right into the next episode. If you have enjoyed the first two episodes, you should definitely pick up Game of Thrones: Episode 3 – The Sword in the Darkness.
Episode Three fulfills all the promises it needs to for fans of the Game of Thrones TV series, even if it doesn't necessarily give old school adventure game fans much to actually do in terms of interactivity.
Even though the episode is quite short, it's quite a powerful release from Telltale Games as you attempt to make the right decisions which you hope will have the least resistance in the future for the Forresters but even the best laid plans of mice and men do go awry. With that said, there's some action scenes in this episode for Garred Tuttle that has a huge consequence for this ex-squire as this series goes into overdrive. All in all, another hit from Telltale Games, especially if you're a fan of HBO's Game of Thrones!
Game of Thrones delivers intrigue like no other game can, and the third episode will leave players yearning to find out if their choices were the right ones to make – and that's how you know Telltale Games has done a phenomenal job.
Gared's story culminates in a wonderful sequence that, again, I cannot detail without ruining things, but rest assured this is one of the finer climaxes Telltale's done. A stylishly paced scene of conflict that should definitely satisfy some need for justice – and lord knows this story could use some justice now and then.
In short, I need a chill pill right about now. On the plus side, it looks like I finally made it to the fourth state of grief — anger — after wallowing in sadness through the first couple of chapters. As I mentioned in my reviews of "Episode 1: Iron From Ice" and "Episode 2: The Lost Lords," Telltale's interpretation of Game of Thrones continues to elicit a strong emotional response with its writing. Even the quick-time combat, which I normally don't like, felt good this time because I was able to relieve some stress by implementing my martial plan on some dudes. Will it bite me in the behind at some point? Who knows? One issue I have with the series so far is that choice feels more like an illusion sometimes. The drama continues to deliver, though, making Episode 3 a solid point-and-click adventure.
At this point, the only reason I can see for people who enjoy Telltale Games' titles, and the Game of Thrones franchise to not pick this game up is because they're waiting for all six episodes to be available.
Now that we've made it to the halfway point of Telltale's Game of Thrones series, it's really looking like it's going to continue improving as the season wears on. Through three episodes, the developer has shown that it's more than up to the task of delivering a story worth residing in George R.R. Martin's world, and this latest episode is a shining example of where things could be heading moving forwards.
With 'A Sword in the Darkness,' 'Game of Thrones: A Telltale Games Series' is making great progress. Blasphemous though it may be, I'm beginning to like the series even more than their 'Walking Dead' project, and that is also an excellent franchise. Like any great episodic game, high quality episodes make me wait for the next one even more impatiently.
But as a whole, the group finally has direction. Where the first two episodes took their time setting up the narrative machine, The Sword in the Darkness finally puts that machine into motion. Telltale's initial promise that each character's actions will ripple out and affect the others is coming to fruition. I only expect to see that even more with the next episode.
This episode did a great job of quickening the pace of the story while offering the player the sort of hard choices that make Telltale games such terrible fun to play.
Game of Thrones Episode 3 is a pretty solid entry in the series made by Telltale Games. It takes the overall story to some interesting new areas, but some aspects, such as the Rodrik sequences, tend to feel repetitive and uninspired. The next few episodes are shaping up to bring some even bigger events, so expect to see even more interesting developments in the future.
Game of Thrones: Episode 3 -The Sword in the Darkness puts the series in a good spot. Asher has a decent amount of action, and his straightforward story is a nice contrast to everyone else's tales. Mira's situation is as tense as ever, and it doesn't look like the game will let up anytime soon. Gared's tale has gotten traction and gone from boring to exciting in one fell swoop. Rodrik's part in the episode still feels like it's spinning its wheels, but if you played things out a certain way, the events at the end signal the beginning of a spark . As long as the pacing of episode releases is right, there's enough here to keep players invested while the TV show rolls on.
[This episode] was my least favourite in the series so far. I assume it will become a very important part of the narrative, but its highlights are few enough and far enough in between with the promise of more to come that it comes away somewhat less than its predecessors.
Telltale can and has done great things for the Game of Thrones fiction. But scope is what propelled this fictional world into the cultural phenomenon it it is today. If the games hope to be considered worthy additions to the phenomenon, they'll need to take advantage of that vast world, and all its opportunities for original storytelling. While also remembering that we'd like to see a bit more than the bottom of a Whitehill's shoe.
Telltale's take on Game of Thrones feels quite low-key compared to some of the goings on in the main series, but this episode begins to move away from that being a problem and starts using it to its advantage, as it shows you different sides of familiar situations. There's still a lot of filler to get through, though, and it's very dialogue heavy with little to offer in terms of unique gameplay. Hopefully, now that we're getting past the halfway point, the next episode will be much more enjoyable.
The overall story is still interesting enough to leave us anticipating, but much like how fans wish those damn dragons would cross the sea already, it would be in this game's best interest to hurry things along.
An episode where plenty goes on, but neither story nor characters are actually advanced a great deal. The Ironrath Forresters are still miserable hostages, Asher still needs an army, and Gared is still doing Nights Watch duties. A few revelations, plus Mira's dynamism, keep things from going stale.
At this midway point, Game of Thrones is showing much promise, enough to invest in a season pass if you're any kind of fan. It's been a steady drip-feed so far but The Sword in the Darkness feels like a dam ready to burst and with three more episodes to come there's plenty of room for it to flow.
It's still impossible to recommend this series to anyone but Telltale diehards; fans of the HBO show will find it supremely unsatisfying and dreadfully boring, and it's too steeped in lore for anyone else to jump in. The Sword in the Darkness does nothing to change that, but it does push the quality bar just a hair higher, elevating itself all the way into "I guess that wasn't terrible" territory.
The flames of my attention are beginning to wane, my empathy draining, especially with the return of HBO's flagship show. The next episode will need to step it up, in terms of story and in finding a way for me to care about the Forresters again. As of now, this family is coming across as decidedly wooden, in need of a chop.
At the middle point, Game of Thrones is losing its momentum and, except for Gared and elements of Rodrik's story, hasn't shown enough progression to get people excited for what's to come.