Top Critic Average
ActRaiser fans are likely hungry enough to want to at least try this — and the asking price doesn’t feel like robbery — but I left SolSeraph after only a few hours, upset at the missed opportunity.
GOOD - SolSeraph takes the ActRaiser formula, updates it for a current gaming audience, and for the most part succeeds. Its fantastic blend of action platforming and tower defense is one you won’t see elsewhere. Fans of Enix’s classic or newcomers alike should have a good time here!
The totality of SolSeraph is a pleasant ride that recalls ActRaiser to a fault. While the platforming and tower defense strategy might have their maladies, they still fuse together to make an interesting and engaging game. It's refreshing to see someone take a stab at such a winning concept, even if they stumble a bit on the way to the finish line.
SolSeraph’s definitely a successful copycat that lacks originality. If you haven’t heard of or played ActRaiser, SolSeraph will seem quite unique. It’s an example of the finished product being greater than the sum of its parts: a good action platformer combined with a good RTS that makes for a very good package.
Finally someone who doesn't use pixel art for their nostalgia project! Unfortunately though, SolSeraph is too easy for hardcore players and its tower defence sections are sub-par in their genre. Good boss fights might have saved it, but no luck there.
Review in Italian | Read full review
Like reincarnated divinity, SolSeraph tries to rekindle the flames of cult classic ActRaiser by merging side-scrolling action with town building. The result is an homage that recaptures some of the old magic, even if it doesn’t quite reach the lofty heights of its original predecessor. Some spots are admittedly rough and could use extra depth or polish. SolSeraph’s high points, however, remind you why the first game was so beloved among its fans and the Yuzo Koshiro soundtrack sounds heavenly. As such, I’d love to see Ace Team take another stab at the formula now that they’ve got this under their belt.
I appreciate Ace Team's attempt here, I really do. It's kind of amazing that this game exists in 2019 under Sega. It's not as original as the team's past projects, but SolSeraph has a lot to like if you're looking for a modern take on an absolute gem of the 16-bit era. Part of me wonders how outlandish these creators could've gotten with a bigger budget and scope, but as a tribute, this still hits the spot.
Solseraph could have been a great game, unfortunately, its just not very entertaining. The city building bits are good enough but they get broken up by very bland platforming sections, they just don't seem to fit very well and feel rushed. It is certainly unique with its mixture of game styles but it is too disjointed to be enjoyed to its fullest.
SolSeraph is a good game that tries to do too much. Unfortunately, everything it does is the bare minimum and never really pushes itself to be great. All in all, SolSeraph is a safe and enjoyable title.
A spiritual successor to Actraiser, SolSeraph is one of those titles that goes into the file of games we really wanted to like because in theory it had all the ingredients, good ideas and influence from great games of the past, but unfortunately comes together in an uninspired way.
While it's very easy to see the elements that inspired SolSeraph, the game fails to capture why any of these memorable mechanics are worth revisiting or reinventing.
SolSeraph is a love letter to fans of Actraiser and feels like it should somehow contain the name in its title. Sadly, it falls short on several areas that keep it from resurrecting the genre like many hoped it would.
SolSeraph is a game that was made with good intentions and a lot of heart. The developers wanted to pay homage to a classic, but unfortunately missed the mark on almost all fronts. The platforming bits are frustrating with enemies coming out of no where to knock you off. The city-building parts never get deep enough to challenge you or force any decision other than stacking barracks and watchtowers along the roads. As someone who loves city-builders, I just wish it was a better game.
Overall, SolSeraph feels like a half-baked attempt at a spiritual successor to ActRaiser. It’s like ACE Team knew what kind of experience they wanted to present to the player, but not quite how to go about making it.
It’s unlike anything else currently available, and if you have the patience for it you might find it strangely enjoyable like I sometimes did, but also occasionally mightily frustrating.
Painfully plain mechanics and an inadequate narrative render SolSeraph insufficient entertainment for nearly anyone. ActRaiser fans will find its flaws indefensible, and anyone else who manages to stumble upon it will fail to be captivated by the excruciatingly repetitive tower defense and tiresome action platforming.
A big waste of time for both developers and players. Not a good spiritual successor to ActRaiser, not a decent god simulator — almost everything about this is worse than mediocre.
Review in Russian | Read full review
SolSeraph is not distinguished by beautiful graphics, great music and unique design solutions. Levels are too flat and boring and lose ActRaiser in everything. Fortunately, in the modern industry there is no shortage of high-quality platformers, and if you miss the simulators of God, then try the classic Black and White, and from this fake stay as far as possible.
Review in Russian | Read full review