A homage to the genre-blending classic ActRaiser that never quite gets off the ground.
Painfully plain mechanics and an inadequate narrative render SolSeraph insufficient entertainment for nearly anyone. ActRaiser fans will find its flaws indefensible, and anyone else who manages to stumble upon it will fail to be captivated by the excruciatingly repetitive tower defense and tiresome action platforming.
A spiritual successor to Actraiser, SolSeraph is one of those titles that goes into the file of games we really wanted to like because in theory it had all the ingredients, good ideas and influence from great games of the past, but unfortunately comes together in an uninspired way.
While a good idea, SolSeraph just doesn’t seem to execute its ideas well enough to make it a good game. It’s a great concept but needs a bit more fleshed out.
If SolSeraph featured more in-depth core gameplay in either of its 2 genres then it would be a much more fulfilling experience.
SolSeraph is a clear homage to ActRaiser, but some of the areas where it forges its own path put a damper on its potential.
While it's very easy to see the elements that inspired SolSeraph, the game fails to capture why any of these memorable mechanics are worth revisiting or reinventing.
ActRaiser fans are likely hungry enough to want to at least try this — and the asking price doesn’t feel like robbery — but I left SolSeraph after only a few hours, upset at the missed opportunity.
SolSeraph is an authentic ode to ActRaiser undercut by unbalanced action levels and shallow strategy gameplay.
A painfully ineffectual attempt to revive the memory of ActRaiser, that somehow manages to feel more outdated and simplistic than the original SNES game.
Building and defending your settlements doesn't have enough variety, and the challenging parts are more frustrating than fun
There is no real evolution of the formula going on here, and that is a pretty disappointing aspect considering how far other genres have come in the past 30 years.
I appreciate Ace Team's attempt here, I really do. It's kind of amazing that this game exists in 2019 under Sega. It's not as original as the team's past projects, but SolSeraph has a lot to like if you're looking for a modern take on an absolute gem of the 16-bit era. Part of me wonders how outlandish these creators could've gotten with a bigger budget and scope, but as a tribute, this still hits the spot.
Unfortunately, it simply can't capture the same magic of ActRaiser. Perhaps it's time for a real sequel instead of a spiritual one.
Too simple in most of its sections and with a great lack of an unifying element in its gameplay that makes it more satisfying.
Review in Spanish | Read full review
SolSeraph is a very enjoyable, well-designed hack 'n' slash title, but the town management parts drag it down a little.
SolSeraph is a love letter to fans of Actraiser and feels like it should somehow contain the name in its title. Sadly, it falls short on several areas that keep it from resurrecting the genre like many hoped it would.
SolSeraph’s definitely a successful copycat that lacks originality. If you haven’t heard of or played ActRaiser, SolSeraph will seem quite unique. It’s an example of the finished product being greater than the sum of its parts: a good action platformer combined with a good RTS that makes for a very good package.
SolSeraph is a good game that tries to do too much. Unfortunately, everything it does is the bare minimum and never really pushes itself to be great. All in all, SolSeraph is a safe and enjoyable title.
Finally someone who doesn't use pixel art for their nostalgia project! Unfortunately though, SolSeraph is too easy for hardcore players and its tower defence sections are sub-par in their genre. Good boss fights might have saved it, but no luck there.
Review in Italian | Read full review