SolSeraph Reviews
The similarities between SolSeraph and ActRaiser are unmistakable, but it's a joyless facsimile that lacks a single spark of innovation.
A painfully ineffectual attempt to revive the memory of ActRaiser, that somehow manages to feel more outdated and simplistic than the original SNES game.
A big waste of time for both developers and players. Not a good spiritual successor to ActRaiser, not a decent god simulator — almost everything about this is worse than mediocre.
Review in Russian | Read full review
SolSeraph is not distinguished by beautiful graphics, great music and unique design solutions. Levels are too flat and boring and lose ActRaiser in everything. Fortunately, in the modern industry there is no shortage of high-quality platformers, and if you miss the simulators of God, then try the classic Black and White, and from this fake stay as far as possible.
Review in Russian | Read full review
Sometimes it's better to leave the classics alone.
Painfully plain mechanics and an inadequate narrative render SolSeraph insufficient entertainment for nearly anyone. ActRaiser fans will find its flaws indefensible, and anyone else who manages to stumble upon it will fail to be captivated by the excruciatingly repetitive tower defense and tiresome action platforming.
Overall, SolSeraph feels like a half-baked attempt at a spiritual successor to ActRaiser. It’s like ACE Team knew what kind of experience they wanted to present to the player, but not quite how to go about making it.
SolSeraph is a spiritual successor to SNES classic ActRaiser. Sadly, it doesn't quite reach the lofty heights set by its predecessor.
It’s unlike anything else currently available, and if you have the patience for it you might find it strangely enjoyable like I sometimes did, but also occasionally mightily frustrating.
It genuinely feels like an unfinished game in places, and it’s a real shame.
SolSeraph is a game that was made with good intentions and a lot of heart. The developers wanted to pay homage to a classic, but unfortunately missed the mark on almost all fronts. The platforming bits are frustrating with enemies coming out of no where to knock you off. The city-building parts never get deep enough to challenge you or force any decision other than stacking barracks and watchtowers along the roads. As someone who loves city-builders, I just wish it was a better game.
Building and defending your settlements doesn't have enough variety, and the challenging parts are more frustrating than fun
SolSeraph takes intriguing lore and combines it with tower defense and platformer mechanics to make a game that would be engaging if it weren't so repetitive.
If SolSeraph featured more in-depth core gameplay in either of its 2 genres then it would be a much more fulfilling experience.
We’ve seen better from ACE Team.
Solseraph could have been a great game, unfortunately, its just not very entertaining. The city building bits are good enough but they get broken up by very bland platforming sections, they just don't seem to fit very well and feel rushed. It is certainly unique with its mixture of game styles but it is too disjointed to be enjoyed to its fullest.
A spiritual successor to Actraiser, SolSeraph is one of those titles that goes into the file of games we really wanted to like because in theory it had all the ingredients, good ideas and influence from great games of the past, but unfortunately comes together in an uninspired way.
While it's very easy to see the elements that inspired SolSeraph, the game fails to capture why any of these memorable mechanics are worth revisiting or reinventing.
SolSeraph is a love letter to fans of Actraiser and feels like it should somehow contain the name in its title. Sadly, it falls short on several areas that keep it from resurrecting the genre like many hoped it would.
SolSeraph is a good game that tries to do too much. Unfortunately, everything it does is the bare minimum and never really pushes itself to be great. All in all, SolSeraph is a safe and enjoyable title.