Top Critic Average
I don’t think I played a single match that I didn’t enjoy. The game offers an immediately recognisable concept, that manages to innovate and surprise, and it’s entirely unlike anything else I’ve played before. Just like a secret clubhouse, it’s likely to lose its allure if you spend all your time there – but it’s exciting as hell to to visit in a snatched moment.
There's a lot going on in The Blackout Club, and while I haven't seen what the endgame is yet, I am looking forward to playing more of this with my friends. I'm not sold on sacrificing my character to a Voice and starting over just to see my name on the Leaderboards, though. I think I'll stick to offering small tributes when I find myself in possession of them. If you're an avid of Dead by Daylight or Friday the 13th player looking for a new challenge, you might want to spend the $30 and take this game for a spin yourself.
Whatever your constitution, The Blackout Club gets a strong recommendation from me. It’s got a tense feel to it, some cultist shenanigans going on, and especially off the back of the latest Stranger Things series, it’s something a bit different in the horror ranks.
Pace yourself in the Blackout Club and it can be a fantastic game for a long time. From its various enemies and threats to its sinister suburban setting, the game feels great to play with friends, just as long as you don't spend too much time with it at once.
The Blackout Club is a fascinating take on the stealth-horror genre. Balanced between genuine fear and co-op laughter, starring vulnerable yet capable protagonists, and featuring a creepy atmosphere and goofy characters, the game is full of contradictory ideas that somehow work together really well. Best played with friends, but also enjoyable solo, this unique take on a horror game has something for everybody.
The Blackout Club isn’t perfect. As a fan of immersive sims, I want more lore and more tools to play with. But, it is a unique and compelling mash-up of genre horror and systems-driven gameplay. I can’t wait to get back to the maze.
Although Question still have a couple of bugs to iron out, The Blackout Club ultimately makes for a fun and engaging, if slightly clunky, experience. An ambitious entry into the horror genre, the game's distinct lack of focus on attacking makes for an incredibly tense experience as your team scrambles to compensate for their relative weakness compared to the antagonistic forces trying to hunt you down.
Lastly, if you would like the game to look a bit more decent, you're better off buying the PC version. While the graphics may not be all that better, and improvement is an improvement.
The Blackout Club is a fun co-op experience, with elements of horror that diminish over time. Nonetheless, the setup is great and the navigation through levels is fun as well. If you or your friends are looking for a new co-op to sink some time into, The Blackout Club is worth your consideration.
The Blackout Club is a pretty fun adventure - especially played in a cooperative- that mixes stealth, horror and some conspiracy theory in a remarkable way. However, a rough combat and repetitive missions make the adventure lose steam with the hours.
Review in Spanish | Read full review
The Blackout Club is positively packed with pioneering mechanics and a unique setup that draws you in, but lets itself down with serious repetition and a grind that dissuades long-term play.
The Blackout Club manages to wedge itself into a crowded cooperative space with the use of clever tricks and an approachable atmosphere. But unless the developers build off this initial offering with new content to slice through repetition, it will soon get lost in the dark.
The Blackout Club, is a creative co-op Horror game, that tells story of a bunch of teenager, trying to discover the scary mystery that haunts their town. Atmosphere is great and well designed. Narrative is ok and encourages players to keep going in the game. Also co-op is great and massively entertaining. On the other hand, gameplay should have been more complex and deep, because after couple of hours, game starts to become repetitive, because of lacking enough gameplay elements. Still, if you want to play a unique creative co-op Horror game, The Blackout Club could be a very good choiceto try.
Review in Persian | Read full review
The Blackout Club strives for originality while working with a familiar template. It's Stranger Things meets Scooby-Doo which come together nicely, along with a few added ideas that make it different. Not everything works as expected and content is a bit slim overall, but it truly shines when you're playing with a full party. If you like the uniqueness of the concept and the gloomy theme, you'll find equal doses of horror and fun in the mysterious town of Redacre.
The Blackout Club is a strong addition to the co-op horror genre. Enemies and gameplay are really well handled, and playing with friends is a brilliant experience. If the story was a little more in-depth and better paced, this might be considered unmissable. As it is, The Blackout Club is a worthwhile game if not an essential one.
The Blackout Club is ambitious, but it doesn't have enough variety to make me care for that ambition. Thankfully, there are ways that players can make the game better on their own, filling in what the game lacks, but the game needs to back it up a little more.
The Blackout Club has a fantastic premise and the base idea for the game is very good. The equipment and skills are really fun to use, it builds great tension and atmosphere and it’s a fun co-op game. The problem is that this denies it from being a great horror game. If you’re looking for a game to grind with friends then this could be a decent way to spend some time. If you’re looking for a great horror game, play the prologue and then just stop. As a horror fan, I was hoping the main game was going to be more like the prologue but that’s just my opinion, there’s certainly fun to be had with friends in this creepy neighbourhood where things go bump and snooze in the night.
All in all, I did enjoy my 5-6 hours of playing the game but like a lot of other games these days there doesn’t seem that much content to spend hours and hours on it. You could play all the missions multiple times, upgrade your character etc in one 5-6 hour sitting. The game desperately needs more maps, and I didn’t think the stealth aspect of the game was that great, so that would need to be enhanced. I encountered a couple of bugs where sometimes the sleepwalker would be stuck on a door so I could go around unnoticed but as it just come out I will let them off. When I re-look back at the screenshots I took during the game I do think its looks really cool. I think they have really captured the eerie strange neighbourhood feeling to a T, I just wish the missions were more interesting, maybe make the maps bigger so you have more to achieve to not caught. I will be keeping my eye on the release updates as I do want to jump back into this, but ONLY if the updates are worthwhile. I will be giving The Blackout Club a Thumb Culture Silver Award.
Moments of stealth-flavored enjoyment in The Blackout Club are often overshadowed by the game's unpolished state, with bugs and repetition robbing the game's mysteries with growing frustration.
There were enough hidden stories and lore to keep me interested as I went along. Stories of daemons and gods and cults are always fascinating and I could feel the mystery around me as I crept through dark streets and skulked through humming, misty caves. It’s just a shame it was held back by its shallow content and repetitive gameplay.
The Blackout Club is frustrating on so many levels. Unless you’re playing the game co-op, don’t even bother… you’ll never make it through the missions. There was so much potential and, with patches, the difficulty could become a little more balanced in time. As it stands now the difficulty and strange mission structures keep the game from really being all that fun.
The Blackout Club has a lot to offer, but gives you very little. The game feels like an incomplete early access game. The missions are repetitive, the character loadouts and gear are very limited. You need to have a group of friends to play with. You can’t progress with the story by just joining in with random people. With all of the potential of the story and setting, it is a shame to see it all wasted with a poorly executed finish.
I'm so torn on The Blackout Club. The prologue is an amazing experience and the game itself, while drastically different, still kept my friends and I coming back. But it's not a good game. There are too many bugs and mishandled mechanics holding it back, in addition to a huge bait-and-switch on story and lore. I do think there is a lot of potential here, as The Blackout Club fills an empty void in the market, but dang it's just so disappointing in its current state.
The Blackout Club is what happens when a concept isn't executed well. Everything about the setting and lore should lead the game to be a surefire hit. But, with the lack of a main story path, painfully repetitive levels, and a torturously grindy progression system, The Blackout Club feels unbalanced, unpolished, and immensely unrewarding. The only thing saving it from being a complete waste of time is that communicating and working as a team, planning out your strategy can be enjoyable, although only in short bursts.