I don’t think I played a single match that I didn’t enjoy. The game offers an immediately recognisable concept, that manages to innovate and surprise, and it’s entirely unlike anything else I’ve played before. Just like a secret clubhouse, it’s likely to lose its allure if you spend all your time there – but it’s exciting as hell to to visit in a snatched moment.
Impressive heritage and a handful of neat ideas bubble beneath this co-op horror, though they're both ultimately squandered.
The Blackout Club is messy, buggy, weird, and I can’t stop playing it
I'm so torn on The Blackout Club. The prologue is an amazing experience and the game itself, while drastically different, still kept my friends and I coming back. But it's not a good game. There are too many bugs and mishandled mechanics holding it back, in addition to a huge bait-and-switch on story and lore. I do think there is a lot of potential here, as The Blackout Club fills an empty void in the market, but dang it's just so disappointing in its current state.
The Blackout Club is a strong addition to the co-op horror genre. Enemies and gameplay are really well handled, and playing with friends is a brilliant experience. If the story was a little more in-depth and better paced, this might be considered unmissable. As it is, The Blackout Club is a worthwhile game if not an essential one.
The Blackout Club is a pretty fun adventure - especially played in a cooperative- that mixes stealth, horror and some conspiracy theory in a remarkable way. However, a rough combat and repetitive missions make the adventure lose steam with the hours.
Review in Spanish | Read full review
An absorbing thriller with a splash of They Live and The Goonies, this spooky multiplayer game has you investigating paranormal goings-on in suburbia
Moments of stealth-flavored enjoyment in The Blackout Club are often overshadowed by the game's unpolished state, with bugs and repetition robbing the game's mysteries with growing frustration.
The Blackout Club is what happens when a concept isn't executed well. Everything about the setting and lore should lead the game to be a surefire hit. But, with the lack of a main story path, painfully repetitive levels, and a torturously grindy progression system, The Blackout Club feels unbalanced, unpolished, and immensely unrewarding. The only thing saving it from being a complete waste of time is that communicating and working as a team, planning out your strategy can be enjoyable, although only in short bursts.
Pace yourself in the Blackout Club and it can be a fantastic game for a long time. From its various enemies and threats to its sinister suburban setting, the game feels great to play with friends, just as long as you don't spend too much time with it at once.
With a few small hiccups along the road that can probably be easily ironed out, and as long as you have patience in abundance, The Blackout Club is a good time.
There's a lot going on in The Blackout Club, and while I haven't seen what the endgame is yet, I am looking forward to playing more of this with my friends. I'm not sold on sacrificing my character to a Voice and starting over just to see my name on the Leaderboards, though. I think I'll stick to offering small tributes when I find myself in possession of them. If you're an avid of Dead by Daylight or Friday the 13th player looking for a new challenge, you might want to spend the $30 and take this game for a spin yourself.
Despite a truly amazing prologue/introduction, Question's The Blackout Club isn't all that scary and unfortunately isn't too fun, either.
Although Question still have a couple of bugs to iron out, The Blackout Club ultimately makes for a fun and engaging, if slightly clunky, experience. An ambitious entry into the horror genre, the game's distinct lack of focus on attacking makes for an incredibly tense experience as your team scrambles to compensate for their relative weakness compared to the antagonistic forces trying to hunt you down.
The Blackout Club strives for originality while working with a familiar template. It's Stranger Things meets Scooby-Doo which come together nicely, along with a few added ideas that make it different. Not everything works as expected and content is a bit slim overall, but it truly shines when you're playing with a full party. If you like the uniqueness of the concept and the gloomy theme, you'll find equal doses of horror and fun in the mysterious town of Redacre.
The only thing that makes The Blackout Club a half-success is that if you have some friends to team-up with, you will have so much fun.
Review in Persian | Read full review
Lastly, if you would like the game to look a bit more decent, you're better off buying the PC version. While the graphics may not be all that better, and improvement is an improvement.
The Blackout Club, is a creative co-op Horror game, that tells story of a bunch of teenager, trying to discover the scary mystery that haunts their town. Atmosphere is great and well designed. Narrative is ok and encourages players to keep going in the game. Also co-op is great and massively entertaining. On the other hand, gameplay should have been more complex and deep, because after couple of hours, game starts to become repetitive, because of lacking enough gameplay elements. Still, if you want to play a unique creative co-op Horror game, The Blackout Club could be a very good choiceto try.
Review in Persian | Read full review
Stranger things have happened, but they're rarely as scary or as fun as The Blackout Club, a dynamic co-op adventure that beckons with its bellowing song of hypnosis.
There were enough hidden stories and lore to keep me interested as I went along. Stories of daemons and gods and cults are always fascinating and I could feel the mystery around me as I crept through dark streets and skulked through humming, misty caves. It’s just a shame it was held back by its shallow content and repetitive gameplay.