The Blackout Club Reviews
The Blackout Club is what happens when a concept isn't executed well. Everything about the setting and lore should lead the game to be a surefire hit. But, with the lack of a main story path, painfully repetitive levels, and a torturously grindy progression system, The Blackout Club feels unbalanced, unpolished, and immensely unrewarding. The only thing saving it from being a complete waste of time is that communicating and working as a team, planning out your strategy can be enjoyable, although only in short bursts.
The Blackout Club is a multiplayer game with a great concept but questionable execution. Acting as a stealth title and boasting a unique premise, The Blackout Club blends core sneaking mechanics with a handful of stock missions that slowly reveal more about the world around you as you play. Held back by some clumsy AI, a repetitive mission loop and a distinct lack of challenge until deep in the experience, The Blackout Club is an experiment worth checking out but unlikely to be something you stick around with for the long haul when the game ironically becomes much more enjoyable.
At this time, The Blackout Club isn't a club worth joining. For now, close your eyes and try to imagine a better game.
I'm so torn on The Blackout Club. The prologue is an amazing experience and the game itself, while drastically different, still kept my friends and I coming back. But it's not a good game. There are too many bugs and mishandled mechanics holding it back, in addition to a huge bait-and-switch on story and lore. I do think there is a lot of potential here, as The Blackout Club fills an empty void in the market, but dang it's just so disappointing in its current state.
The Blackout Club has a lot to offer, but gives you very little. The game feels like an incomplete early access game. The missions are repetitive, the character loadouts and gear are very limited. You need to have a group of friends to play with. You can’t progress with the story by just joining in with random people. With all of the potential of the story and setting, it is a shame to see it all wasted with a poorly executed finish.
All in all, I did enjoy my 5-6 hours of playing the game but like a lot of other games these days there doesn’t seem that much content to spend hours and hours on it. You could play all the missions multiple times, upgrade your character etc in one 5-6 hour sitting. The game desperately needs more maps, and I didn’t think the stealth aspect of the game was that great, so that would need to be enhanced. I encountered a couple of bugs where sometimes the sleepwalker would be stuck on a door so I could go around unnoticed but as it just come out I will let them off. When I re-look back at the screenshots I took during the game I do think its looks really cool. I think they have really captured the eerie strange neighbourhood feeling to a T, I just wish the missions were more interesting, maybe make the maps bigger so you have more to achieve to not caught. I will be keeping my eye on the release updates as I do want to jump back into this, but ONLY if the updates are worthwhile. I will be giving The Blackout Club a Thumb Culture Silver Award.
The Blackout Club is frustrating on so many levels. Unless you’re playing the game co-op, don’t even bother… you’ll never make it through the missions. There was so much potential and, with patches, the difficulty could become a little more balanced in time. As it stands now the difficulty and strange mission structures keep the game from really being all that fun.
There were enough hidden stories and lore to keep me interested as I went along. Stories of daemons and gods and cults are always fascinating and I could feel the mystery around me as I crept through dark streets and skulked through humming, misty caves. It’s just a shame it was held back by its shallow content and repetitive gameplay.
The Blackout Club brings some interesting ideas, a fun cooperative setting and it mostly dips when it comes to the repetitive style of play.
A special & atmospheric co-op horror game currently impaired by lack of long-term incentives.
The Blackout Club is at its best when coordinating efforts to complete objectives with friends using voice chat, and everyone focuses on an established plan.
Despite a truly amazing prologue/introduction, Question's The Blackout Club isn't all that scary and unfortunately isn't too fun, either.
Moments of stealth-flavored enjoyment in The Blackout Club are often overshadowed by the game's unpolished state, with bugs and repetition robbing the game's mysteries with growing frustration.
An absorbing thriller with a splash of They Live and The Goonies, this spooky multiplayer game has you investigating paranormal goings-on in suburbia
The Blackout Club has a fantastic premise and the base idea for the game is very good. The equipment and skills are really fun to use, it builds great tension and atmosphere and it’s a fun co-op game. The problem is that this denies it from being a great horror game. If you’re looking for a game to grind with friends then this could be a decent way to spend some time. If you’re looking for a great horror game, play the prologue and then just stop. As a horror fan, I was hoping the main game was going to be more like the prologue but that’s just my opinion, there’s certainly fun to be had with friends in this creepy neighbourhood where things go bump and snooze in the night.
The Blackout Club strives for originality while working with a familiar template. It's Stranger Things meets Scooby-Doo which come together nicely, along with a few added ideas that make it different. Not everything works as expected and content is a bit slim overall, but it truly shines when you're playing with a full party. If you like the uniqueness of the concept and the gloomy theme, you'll find equal doses of horror and fun in the mysterious town of Redacre.
The Blackout Club evokes the idea of podcast-lore with its creepy atmosphere and story. It's a game to play with friends... with the lights on.
The Blackout Club is ambitious, but it doesn't have enough variety to make me care for that ambition. Thankfully, there are ways that players can make the game better on their own, filling in what the game lacks, but the game needs to back it up a little more.
The Blackout Club is a strong addition to the co-op horror genre. Enemies and gameplay are really well handled, and playing with friends is a brilliant experience. If the story was a little more in-depth and better paced, this might be considered unmissable. As it is, The Blackout Club is a worthwhile game if not an essential one.