Shadows 2: Perfidia Reviews
Shadows 2: Perfidia has ambitions when it comes to immersing the player in a scary environment but they only turn out to fulfill half of the game's goals: the sound is definitely on the right track, but its visual environment does more harm than good. The overall gameplay mechanics are nothing to write home about either, but its use of a sanity meter hits the right spot. Anyone looking for a groundbreaking work won't be impressed but players interested in a good soundscape and tempted by the use of a sanity mechanic will enjoy some time around Shadows 2: Perfidia.
Review in Portuguese | Read full review
Chilling from the very beginning, Shadows II Perfidia is a game that knows how to use everything in its arsenal to scare the hell out of you.
Although its sense of uneasiness is well done, everything else about Shadows 2: Perfidia is far too basic to be thoroughly enjoyable.
I'll just come out and say it, for the most part the indie titles that have tackled horror so far on the Switch just haven't generally been great as a whole...
Shadows 2: Perfidia was an interesting game to play because there was a lot of good things which I really enjoyed, yet there was a number of negative aspects as well. You can clearly see that the developers wanted to make an interesting and scary game, which I feel was accomplished perfectly as they managed to make me jump a few times even though I’m almost immune to jump scares at this point! The graphics do feel a bit dated, although the small screen of the Switch does help to hide this a little, and although the enemies terrify you as you’re being chased, they do look rather funny if you see a still image of them.