SuperEpic: The Entertainment War
Top Critic Average
SuperEpic: The Entertainment War Media
SuperEpic 🦝 Reveal Trailer 🦙 Switch/PS4/XB1/PC
Critic Reviews for SuperEpic: The Entertainment War
SuperEpic's satirical style might not be for everyone, but if you are OK with that aspect then this is an excellent addition to the ever growing Metroidvania genre. Graphics, soundtrack, and gameplay fit together beautifully, making SuperEpic difficult to put down.
SuperEpic has nowhere to go after it comes screaming out of the gate. Its engaging initial gameplay never really evolves past button-mashing. Decent sprite work is derailed by environments that are so bland as to defy recollection. Its own commentary on the bereftness of mobile games ends up being a commentary on itself, and leaves you a lonely, wandering shell, questioning your gaming habits, your existence...everything.
To succeed as a Metroidvania, a game has to set itself apart from the rest. SuperEpic’s second-screen mini-game approach is not only an innovative concept, it helps underline the satirical conceit the game’s story lays out. Even with its shallow combo-based combat system, there’s plenty here for fans of the genre to enjoy.
SuperEpic won’t be for everyone, but it’s perfect for gamers who enjoy action platformers with a Metroidvania structure. The gameplay can become repetitive but I never found that it stopped being fun. The challenge is pitched just about right to encourage you to save up for those upgrades which give you a couple more health points or a more powerful weapon. I give it the Thumb Culture gold award.
SuperEpic: The Entertainment War may not be the best Metroidvania-style game, but it is the first I’ve played that manages to turn the topic of microtransactions into a positive gameplay mechanic. When it comes down to it, SuperEpic is a satirical, surprisingly balanced 16-bit platformer that juggles its simplistic premise with enough visual flair and charm to make it well worth the cost to play. While the actual gameplay loop remains unchanged through much of the play-time, the changing aesthetic and added enemy variety is a welcome sign and a clear conscious effort to inject the game with some excitement to prevent it stagnating.