Top Critic Average
Devolver Digital seems to always bring the goods to the table, and I'm pleased to report that Exit The Gungeon is no different! A pixel roguelite shooter that peppers in a heavy bit of bullet hell, this title will do all it can to make you bend your knee to it. Exit The Gungeon is fantastic, brutal and we've got it in the palm of our hands with the Nintendo Switch version.
Exit the Gungeon was a uniquely suited mobile game, finding a perfect home on Apple Arcade. It’s translated nicely to PC and Switch, though it lacks some of the spark which made Enter such a cult classic. Random weapon changes, lengthy reloading of guns, and some overly harsh boss battles which lack the sense of strategy the original game made famous spoil things a little bit.
“Exit the Gungeon is an enjoyable distraction that serves as a spin-off to the more welcoming Enter the Gungeon. The random weaponry and tighter quarters often makes this more about luck than skill, which will grind against some players.”
Singlecore and Dodge Rol goes one step further to break the barriers of what is or what isn’t considered a roguelike / lite. And, while Exit the Gungeon might feel a little cramped at times, it packs as much punch and excitement as Enter the Gungeon.
Review in Portuguese | Read full review
While Exit the Gungeon may be incredibly punishing, it may also be more inviting to new players than Enter has ever been. Returning fans, on the other hand, will have a grasp of the base mechanics, but will be far from masters of the new form of gameplay, making Exit inviting to everyone who’s a fan of the genre and style.
Exit the Gungeon is a good game with roguelike and shooter features, realized in a inspirate bidimensional setting. Dodge Roll created a title challenging enough to give hours of fun in front of the display.
Review in Italian | Read full review
When I first heard about the change of formula for this sequel I did question it. However, what we have is something that is familiar yet fresh. Exit the Gungeon streamlines a lot of the great gameplay from the first game into something very unique, rewarding and extremely fun. I love it.
Exit the Gungeon isn’t a sequel, nor does it pretend to be. I still find 2016’s Enter the Gungeon to be a fuller experience, with more depth and variety. Exit the Gungeon is not a game you should ignore. This Gungeon may have lost a little bit of itself along the way, but enough of its humor and sensibilities are very much intact for enjoying Dodge Roll’s twist on the Gungeon formula for the price point. Exit the Gungeon is a delightful spin-off, a blast to play, and the changes to the gameplay compliment the new perspective wonderfully.
Exit the Gungeon is a refreshing next step for the franchise. The smaller scale comes with certain drawbacks, but it's nonetheless a worthwhile experience, even if it's not to the same standard as the original.
Is it another Enter the Gungeon? No, it isn't. But as a quick arcade romp, it's a blast. It shows that even when shifting genres, Dodge Roll knows how to craft a good roguelike and keep players wanting to punish themselves more and more with each run.
Now with much more precise controls than its original release on iOS, Exit the Gungeon is a solid spin-off to Dodge Roll's indie darling that can often be a little too frustrating for its own good.
Enter The Gungeon die-hards will be instantly familiar with the weird and wonderful world presented by Exit The Gungeon, but they might be taken aback by the shift in gameplay. This is a finely honed action-platformer that adds a new dimension to the blasting and dodge rolling. It's not always a flawless transition, and this is a significantly less rich and rewarding experience than the original. But those after a retro-tinged arcade challenge should by all means lock and load.
Exit the Gungeon rescues the thug style of its predecessor but its main mechanics can cause a high degree of frustration in the player due to different design decisions.However, we spend a very entertaining time in a world that will be more than familiar to the fans of Enter the Gungeon, drawn with magnificent detail and care.
Review in Spanish | Read full review
The lack of accessibility and alienation of new players makes the experience more frustrating than it should be. For lovers of the original, Exit the Gungeon comes with an easy recommendation. However, for those new to the series, it may be better to exit stage right.
Those expecting the quality and polish of its predecessor will be disappointed with Exit the Gungeon. It's too visually clustered and the new mechanics can be more frustrating than fun. Still, for a short burst of rogue-like goodness, you could do worse.
Most of the content, including music, items, and enemies, is directly transferred from the world of Enter The Gungeon, making the product even more secondary than it previously seemed. On PC, Exit the Gungeon has already experienced several patches, after which it became more playable, but it is still noticeable that this is a quickly molded game, released in the hope of hype around the first one and high sales.
Review in Russian | Read full review
Exit the Gungeon is, at its best, a fun but shallow shooter, which doesn’t really deliver on its appealing premise. But if you’re prepared to take this light and fluffy sidequel for what it is, there’s still joy to be had on your way out of the Gungeon.
Exit the Gungeon is ultimately neither a good bullet hell game, nor a particularly fun experience. All in all, it’s a pretty bite size offering that lacks the variety one would expect from a full PC title.
While it certainly is a new game in the "Gungeon" series, Exit the Gungeon lacks the uniqueness that procedural generation can give a game. If you're a big fan of the original then chances are you'll still very much enjoy this title, with such a small and repetitive gameplay loop though others might find the game lacking.
I found myself looking at a pile of things that seemed like they would be fun, like there was a fun game under everything else, but the whole thing needed another few passes at the design stage to actually get out that fun game.