Exit the Gungeon's random gun-switching can be frustrating but it's also a chaotic challenge that makes each run fun.
Is it another Enter the Gungeon? No, it isn't. But as a quick arcade romp, it's a blast. It shows that even when shifting genres, Dodge Roll knows how to craft a good roguelike and keep players wanting to punish themselves more and more with each run.
Exit the Gungeon rescues the thug style of its predecessor but its main mechanics can cause a high degree of frustration in the player due to different design decisions.However, we spend a very entertaining time in a world that will be more than familiar to the fans of Enter the Gungeon, drawn with magnificent detail and care.
Review in Spanish | Read full review
A charming arcadey Roguelike, Exit the Gungeon: Hello to Arms takes randomness to a new level with delightful results.
Now with much more precise controls than its original release on iOS, Exit the Gungeon is a solid spin-off to Dodge Roll's indie darling that can often be a little too frustrating for its own good.
Those expecting the quality and polish of its predecessor will be disappointed with Exit the Gungeon. It's too visually clustered and the new mechanics can be more frustrating than fun. Still, for a short burst of rogue-like goodness, you could do worse.
A sufficiently wacky and charismatic follow up experience to Enter The Gungeon and an enjoyable roguelite game. Regrettably, due to a number of flaws, it can't be appraised as the sequel fans would have hoped for. Exit The Gungeon probably won't win over any genre newcomers either. However, for existing fans longing for another crawl in the Gungeon, Exit The Gungeon just about does enough to be worth a look.
Most of the content, including music, items, and enemies, is directly transferred from the world of Enter The Gungeon, making the product even more secondary than it previously seemed. On PC, Exit the Gungeon has already experienced several patches, after which it became more playable, but it is still noticeable that this is a quickly molded game, released in the hope of hype around the first one and high sales.
Review in Russian | Read full review
Exit the Gungeon is ultimately neither a good bullet hell game, nor a particularly fun experience. All in all, it’s a pretty bite size offering that lacks the variety one would expect from a full PC title.
While I still prefer the original because of the overall size of rooms, I’m impressed with what Dodge Roll did with this sequel.
Exit the Gungeon is neither as sharp nor as complete as it could be, but its foundation is so strong that it can be great fun regardless.
Enter The Gungeon die-hards will be instantly familiar with the weird and wonderful world presented by Exit The Gungeon, but they might be taken aback by the shift in gameplay. This is a finely honed action-platformer that adds a new dimension to the blasting and dodge rolling. It's not always a flawless transition, and this is a significantly less rich and rewarding experience than the original. But those after a retro-tinged arcade challenge should by all means lock and load.
Exit the Gungeon is a refreshing next step for the franchise. The smaller scale comes with certain drawbacks, but it's nonetheless a worthwhile experience, even if it's not to the same standard as the original.
While it certainly is a new game in the "Gungeon" series, Exit the Gungeon lacks the uniqueness that procedural generation can give a game. If you're a big fan of the original then chances are you'll still very much enjoy this title, with such a small and repetitive gameplay loop though others might find the game lacking.
When I first heard about the change of formula for this sequel I did question it. However, what we have is something that is familiar yet fresh. Exit the Gungeon streamlines a lot of the great gameplay from the first game into something very unique, rewarding and extremely fun. I love it.
Exit the Gungeon is a good game with roguelike and shooter features, realized in a inspirate bidimensional setting. Dodge Roll created a title challenging enough to give hours of fun in front of the display.
Review in Italian | Read full review
Exit the Gungeon does a charming job at taking the original's core gameplay loop, and flipping it on its head, but the follow up is more glorified mini-game than it is spin-off. The controls are mechanically tight, and the emphasis on dodge rolling compliments the vertical level design well, but losing the dungeon crawling that defined Enter the Gungeon (and subsequently the thrill of finding secrets) is a tremendous loss. An emphasis on RNG also makes it difficult to enjoy the gunplay, as most weapons gone as soon as they appear. Exit the Gungeon may have Enter the Gungeon's chaos, but it lacks its soul.
Exit the Gungeon is a solid spin-off that is able to deliver a level of enjoyment that matches its predecessor, while also standing tall on its own two feet.
Exit the Gungeon is a lot of fun to play, especially if you liked Enter the Gungeon.
The lack of accessibility and alienation of new players makes the experience more frustrating than it should be. For lovers of the original, Exit the Gungeon comes with an easy recommendation. However, for those new to the series, it may be better to exit stage right.