Top Critic Average
Developer: Paradox Development Studio
Publisher: Paradox Interactive
Genres: Simulation, Strategy
Europa Universalis IV: Emperor is a massive expansion that has a number of flaws that can be annoying to experience. Still, it's guaranteed to keep your next playthroughs refreshing thanks to tweaks and overhauls to existing systems, as well as new mechanics for the Holy Roman Empire and Catholics. New mission trees for dozens of nations like Bohemia and Austria will also change how you approach your campaigns.
Emperor sees a lot of changes, both in the DLC and the free patch that accompanies it, but despite all this, many of my underlying complaints with the game persist seven years on. If you’re a fan of the franchise, this patch is one of the best, but it’s probably only worth buying if you’re a central European player.
Adding to the mix the Emperor DLC and the extra decisions, missions and incidents it imposes onto Europe, and you’ve got a wholly upgraded experience. The wrestling matches for power and influence become that much more apparent, that much more important and actually – very unlike Europa Universalis IV of the past – much more clear.
The mechanics are great, Europe has become much more fun to play in. The HRE has become a bigger challenge to manage, and the mission overhauls in the region are a very welcome addition to make the gameplay there more enjoyable. Catholicism reworked has given the religion a much higher rating among its counterparts, and a completely viable option for long term use. The new mercenary system is a great change compared to what the system was before. This is an excellent DLC that was absolutely worth the long wait.
Review in Portuguese | Read full review
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