Bleeding Edge, Nina Theory's new multiplayer melee brawler, will not be disrupted by the studio needing to work from home. The developer took to Twitter this morning to sooth any fans' worries regarding the post-launch support for the multiplayer game, ensuring fans that with just days to go until launch, nothing has changed on their end.
"Although the Ninja Theory team is now working entirely from home, our commitment to delivering Bleeding Edge to you - our fans - on March 24th remains the same. In these difficult times, let's Team Up. Cause Chaos!"
The studio is just one of many to have shifted to company-wide work from home policies amid the ongoing COVID-19 pandemic. The English studio is concurrently working on two other projects as well, Senua's Saga: Hellblade 2 and the working-titled horror experience Project Mara.
Both of those games are expected to launch on Xbox Series X, though they may be cross-generational as Microsoft has previously promised all of its first-party games will be playable on Series X and Xbox One for at least a year or two after launch.
As for when you should expect reviews to start pouring into OpenCritic, we can confirm there is no review embargo for the game, simply because it will need a live multiplayer environment to properly be played. Thus, reviewers like us will be delivering our reviews in the days and weeks that follow the games launch on March 24.
Bleeding Edge, like all Microsoft first-party games, will launch directly into Xbox Game Pass on launch day. It will also include some exclusive cosmetics for those that pre-order or play it via Game Pass within the first week of its release. If you choose to purchase it instead of play it via Game Pass, it retails for the lower price of $29.99.
You can try and predict the game's OpenCritic score by visiting its home page right here. Where do you think Ninja Theory's latest melee mayhem will land?