A new patch for Ghost of Tsushima has launched, and includes new difficulty modes.
The latest Ghost of Tsushima patch, patch 1.05, added a few things to the game, including a more difficulty mode entitled "Lethal." This mode will make things a bit harder for players. Enemy weapons will be more deadly, though Jin's katana will also be more deadly. Enemies will be aggressive in combat, and will detect players faster. The new mode will also tighten Parry and Dodge windows.
Patch 1.05 also included a Lower Intensity Combat mode, which makes combat less intense. In this mode, most enemy attacks which are normally unblockable become blockable, though some attacks must still be dodged. Enemies will break off their combos after damaging the player, giving them a chance to recover before the next wave of attacks. Heavy attacks will now interrupt attacks from Brutes, giving gamers another way to stop their combos. Players will not be attacked while they are healing with resolve, and enemy awareness will build slower, giving players more time to recover after being spotted.
The latest Ghost of Tsushima patch also added new accessibility options. Players will be able to increase the text size of subtitles, mission objectives, and interact prompts by 150%. There will be the option to turn speaker name off when subtitles are enabled. There will also be new text color options in addition to the standard white: yellow, blue, red and green.
Patch 1.05 will also include additional bug fixes, though it was not revealed which bugs the new patch is fixing.
Last week it was revealed that Ghost of Tsushima is now the PlayStation 4's fastest selling first-party original IP debut. The game sold more than 2.4 million units in three days.
Ghost of Tsushima is available now for the PlayStation 4. The game has received a Mighty rating from OpenCritic.