A Long Nap and Busy Base-Building Future in Kentum Gameplay Trailer

A Long Nap and Busy Base-Building Future in Kentum Gameplay Trailer

From Hardcore Gamer (Written by James Cunningham) on | OpenCritic

Every ten years, the button gets pressed. Ten years in cryosleep, a few minutes awake, press the button, and then Kent heads back to sleep until the button needs to be pressed again. There's probably an important underlying reason behind human supervision of the button-press, making sure the related systems are running properly and nothing has gone haywire, but more important than all of that is that it's boring. Boring enough to make tinkering with the ship's software seem like a great idea, and so far a longer sleep-cycle hasn't had any bad effects. The next logical step is to jump from a dozen years to fifty, which predictably enough turns into almost eight thousand years. Kent is now alone on Earth with the ship's AI still considering him under contract, and survival is going to be far less boring than pushing a button every ten years.

The End of the World is No Excuse To Break a Work Contract

Kentum is an upcoming side-view base-building survival game, and while the demo from last February is sadly no longer active it was a good time while it lasted. A little base-building, some automation, survival elements, and metroidvania exploration...