Remember James Bond: 007 Nightfire? It was a follow-up to 007 GoldenEye—one of the most legendary first-person shooters ever—and its sequel, The World Is Not Enough. Nightfire was published by Electronic Arts, who were looking for a partner to port the console version to PC.
In an interview with writer Cade Onder, Sledgehammer Games co-founder and EA veteran Michael Condrey spoke about how EA went about finding a partner to port 007: Nightfire - a decision that he reckons may have had an understated impact on the eventual creation of the Call of Duty series (nice spot, IGN).
"Eventually, in the series order we were working on a title called Nightfire. We were looking for a PC developer. Now this would've been 2001, 2002. We were shopping the game for PC developers who could come in and take our console game - we were focused on consoles at that time - and deliver a PC version. And there were several interesting PC developers we talked to; one of them happened to be Vince [Zampella] and Jason [West]," Condrey revealed.
Zampella and West were working at 2015 Inc, the studio responsible for the acclaimed Medal of Honor: Allied...
