Indiana Jones and the Great Circle is a big shift from MachineGames' Wolfenstein games. The former is primarily an exploration and puzzle game, while the latter lets you unload machine guns with both hands. However, there is one common theme between the two: punching the hell out of Nazis.
Sure, the latter is way more brutal in that aspect, but there's nothing as satisfying or gratifying as giving them what they deserve. When asked if this common theme between the two games was intentional, MachineGames creative director Axel Torvenius simply said that moving from Wolfenstein to Indiana Jones felt natural.
"I think that obviously there is a common enemy. There's a red thread throughout the games that we made so far, that has a common enemy," said Torvenius, speaking to GamesRadar at this year's BAFTA Games Awards. While he accepted the common enemy, he didn't quite answer whether the devs intentionally made both IPs about punching Nazis.
"I don't know – it just happened to be that with the legacy of the other type of games that we've been doing, we had that type of enemies, and it felt very natural to be in the same space with Indiana Jones...
