It's hard to believe that Tom Clancy's The Division is celebrating its 10th anniversary this year, but here we are.
Following its buzzworthy debut at E3, The Division didn't exactly light the world on fire following its March 2016 release. Over time, however, it built a very devoted following on the back of an excellent looter shooter gameplay loop. There's even hints of elements from modern-day extraction shooters present as well.
To honor the franchise's 10th anniversary, the game's developers recently played through missions in the original game. It's actually been an ongoing series, titled Devs Playing, that provides an excellent look inside the game's development.
It's an excellent deep dive into what made everything in The Division come together, including what the game once looked like during its early conceptual stages.
The Division Was Supposed to Be an MMORPG-esque Game
Drew Rechner, Creative Director for Massive Entertainment, explains how the core gameplay of The Division came into place as he's playing through the Broadway Emporium mission. He said that both Division games were designed around a combat loop called "OPE - Observe, Plan, Execute."
Essentially, this is how the game ties into its cover-based...
