In 2014, Yacht Club Games struck gold with the studio's debut game, Shovel Knight. However, since then, the studio hasn't reached the same heights, releasing a string of Shovel Knight spin-offs that never quite reached the same level of popularity.
That is, until Mina the Hollower. Studio head Cris Velasco revealed earlier this year that the Game Boy-inspired action-adventure was essentially 'make or break' for the studio, and would need to sell at least 200,000 copies for the studio to survive.
"It's make or break for sure," Velasco said. "If we sold 500,000 copies, then we would be golden. If we sold even 200,000, that would be really great. If we sold, like, 100,000, that's not so good."
Velasco anticipated that if the game were to flop, they'd need to raise money elsewhere to keep the studio chugging along. After all, paying salaries isn't cheap, and 12 years is a long time to wait between hits. Thankfully, that worst-case scenario has not come to pass.
Mina the Hollower sold 300,000 copies within the first three days of its release, which, despite being shy of the "golden" 500,000 mark, has secured the future of the studio. No...
