Gaming-Village's Reviews
Atelier Sophie 2: The Alchemist of the Mysterious Dream offers an entertaining experience again without a major focus on the story. Instead, it shines with a complex synthesis system in which one can comfortably lose oneself for hours in total.
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As a devoted fan of the Warriors series, Dynasty Warriors 9 Empires is an extremely intriguing title for me. You have the opportunity to create an officer exactly to your liking and then twist the familiar scenarios in unexpected ways. It's up to us how the kingdom develops during that particular era. Our decisions have a profound impact on our reputation.
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Gal*Gun Returns is rather recommendable for a limited target audience. The gameplay is mostly not particularly demanding, and across the four character routes of the Chosen Ones, locations repeat themselves somewhat often. Minigame sections and boss fights are a nice change of pace.
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Dicey Dungeons has shown me one thing above all: when the Goddess of Fortune favors me, the game works wonderfully. Yet lurking beneath the surface is always a deeply biting flaw that can spring forth at the wrong moment and chew up all the fun.
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Dreamcutter offers short, pleasant entertainment with minor technical issues, but it probably won't haunt your dreams. The combat system is simple yet fast, and moving through levels with various obstacles is enjoyable.
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Even though stealth games are not among my favourites, I still found Aragami: Shadow Edition quite entertaining. I chose a rather brutal approach: waiting for enemy movement patterns, warping between nearby shadows and striking, hiding the bodies again, and returning to the darkness. If a guard became alerted, I would eliminate them with an ability and make them disappear as well. The fact that enemies show no concern for missing people or bloodstains? Well, for me that was secondary—the fun came first. I also liked the idea of displaying shadow energy and selected abilities through markings on the character’s cloak. With a mostly slow and cautious playstyle, I was able to progress through the game quite comfortably. Of course, this does make the pacing suffer somewhat. At times, I also would have preferred more generous checkpoints. In the Nightfall campaign, I had to abandon my approach of eliminating as many enemies as possible, as the difficulty became too high for that style of play. Additional challenge is provided by the third difficulty level and optional medals. Unfortunately, performance issues slightly detract from the experience. I would also have preferred full voice acting, as it would have supported the atmosphere better. At times, it is also not entirely clear why certain areas—such as rooftops—cannot be reached, even though they appear to be within range and sufficiently shadowed.
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Castle on the Coast is a lovingly crafted 3D platformer packed with humour and excellent level design. I was thoroughly entertained during the three hours or so it took to complete the game. However, the fiddly gameplay, performance (on the Switch) and the stunt car level are fairly significant drawbacks, meaning that, overall, the game is only recommended for fans of the genre.
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As it turned out for me, AI: The Somnium Files is not the psycho-splatter experience I had initially imagined in my mind. There are a few moments that gave me a slight feeling of nausea, but overall that is negligible. Instead, alongside the tension and oppressive scenes, there is also plenty of humor, a fair amount of absurdity, and quite a lot of sexual thoughts—especially from the protagonist. Overall, I felt well entertained.
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Next to the moody steering, the good graphics of the game as well as the aesthetics of the space sequences cannot deceive over the tough and weak aspects of the game.
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[...] Apart from this flaw, Counterspy is a very entertaining stealth game that’s easy to pick up at the start and has simple controls. The procedurally generated levels offer plenty to discover, but do become a little monotonous over time.
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Blue Reflection: Second Light met my expectations and has become, at least aside from the complexity of certain features, a sequel that feels more polished overall. My expectations were even exceeded when it came to the quantity of optional scenes, which often managed to put a smile on my face.
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The vast, open-world environment, combined with flawless controls, a fantastic driving experience, the quality of the various events and the best graphics yet seen in a console game, lead to only one conclusion: I’ve found my personal Game of the Year here.
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A Plague Tale: Innocence is a quite entertaining roughly ten-hour journey in plague- and rat-infested medieval times. The stealth system and level design as well as enemy distribution are mostly forgiving enough that even for people with less patience or talent for stealth, it does not constitute a significant obstacle.
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In many places, the love for detail is perceptible, the visuals are good, and the silky-smooth, playful idea makes you want more. Yet I must also state that at the same time it is not a good game. The simple concept is rarely fully explored; instead, A Juggler's Tale hangs itself narratively and gameplay-wise on a silk thread, which only very rarely stands under tension.
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Astria Ascending is a lovingly staged JRPG that tells an interesting story in the cutscenes. The interactive game sections, however, unfortunately repeatedly interrupt the narrative flow, which can be somewhat frustrating. The controls and combat system are solid and reflect that the developers understand how a classic JRPG is supposed to feel.
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Daemon X Machina stands out thanks to its metal soundtrack and full English voice acting. The world-building is interesting, but often consists of little more than hints. With its characters and numerous factions, there is a great deal of untapped potential to develop the story further.
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Crown Trick has few weaknesses. In fact, my only criticism is that you have a bit too little control over the build, and it relies a little too much on luck when it comes to getting good weapons or suitable relics.
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Unfortunately, the game doesn’t always manage to break free from its myriad clichés and thus maintain the depth that occasionally emerges in the dialogue throughout the entire playthrough. The five date stories also vary considerably in quality, and our decisions sometimes contradict one another. The fact that, apart from one story, the rest are likeable but inconsequential doesn’t really help in giving a general recommendation for Five Dates.
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I had a lot of fun during those few hours, even though issues with the theme and gameplay occasionally reminded me that this game has more potential than it does inherent quality.
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Overall, art of rally offers a wide variety of tracks and cars that become faster with each group. The game is well suited for beginners but also provides sufficient opportunities to improve oneself.
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