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It has been some time since I've come into contact with a game that seems loved by the masses that I don't understand, but that's Phasmophobia. I don't understand why it's ok that you have to have a team of four people in order to find mild success. I don't understand why I need to spend time looking up a cheat sheet to help understand why a haunt is fun. I hate that I need to do so much outside the game, or to play round after round, just to have a better understanding of what is going on. I'm not opposed to playing Phasmophobia again, but it would take some convincing from at least three friends who are in need of a fourth played to have a full party. I also think each session is very dependent on having a good group of people around you in order to enjoy Phasmophobia, or at least a funny group of people to laugh at the misery of playing.
Fear the Spotlight is a short but fantastic classic Survival Horror experience. Filled with an intriguing story, great characters, fun puzzles, this game delivers lots of tension and a lot of love, care, and passion for the games that we grew up with as kids. I cannot recommend this enough if you are a fan of the genre.
At times, Arkham Shadow is the coolest VR game ever made. But a bevy of game-stopping bugs and some of the sharpest difficulty spikes I've ever encountered keep this bat from immediately soaring. An incredible - and incredibly gorgeous - VR translation of core Arkham mechanics, but still too rough around the edges for such a prestige franchise. Give it a couple of weeks and it will be a nigh-perfect experience, but it's a shame it's releasing in this condition.
Zero the Kamikaze Squirrel is a bit of a rough outing for those who didn't play it back on the Super NES and Genesis, but the port makes it a lot more accessible. The extra features menu looks a bit plain and could have been done better (especially the instruction manual), and if you plan to play without utilizing save states or the rewind feature you'll be in for a rough time. If you're looking for a good challenge and don't want to shell out a bunch of money for a physical copy of the originals, six dollars makes it more than worth it to pick this one up.
Not a remake, not an action RPG, but definitely a very refined MMO experienced tailored to be inclusive to solo and console players, New World has received a major shot of accessibility with the release of Aeternum. With a welcoming community, a refined story, and some very fun crafting mechanics, there is a lot of material here to dig into and enjoy. If you are looking for a new title to sink 1000 hours into, you could do far worse than this one.
Starship Troopers: Extermination on console puts the rough in Roughnecks. Technical issues, poor crossplay implementation, and frustratingly chaotic gameplay design leave much to be desired.
Maestro puts the hand tracking of the Meta Quest 3 to the test, and nails it. With song familiarity, unlocks galore, and a simple, yet fun and challenging interface, this is a game you don't want to pass up. Even if you're not a musician, you'll be pleased with the hand tracking by itself, and that's going to get Maestro a lot of roses. Bravo.
If you haven't played Until Dawn before, then sure, go ahead and pick this up. But for those who have played this before I see no reason to pay full price when it's pretty much the same game. While some of the updates to graphics are nice, there really isn't any thing new here that is worth the price of this remake.
The team behind Exploding Kittens VR has certainly built a fun and unique way to experience the popular card game. It is an absolute blast in multiplayer with friends. But in the end, your enjoyment of this application will entirely depend on your enjoyment of the game it is based on. There are a few bells and whistles - and the bot-based practice mode is a nice way to learn the game - but unless you are actively playing with humans, you are going to run out of steam pretty quickly.
A fabulous port of a fabulous game, God of War Ragnarok combines great story telling, great action, and great graphics to deliver a top notch experience.
Rugrats: Adventures in Gameland is a fun little game based on the classic Nicktoon, but unfortunately it's a little too short and too easy for the price. The ability to swap between the four main babies and each having their own strengths and weaknesses is nice, plus the graphics and audio are pretty spot on from what Klasky Csupó gave us over three decades ago. However, the high price point for a rather easy game that can be completed in under ninety minutes will likely be a bit of a turnoff for a lot of people. If you're able to wait for it to go on sale, it's definitely worth checking out.
Epic Mickey: Rebrushed is a sandbox collect-a-thon that pays homage to the earliest eras of Disney creations. This no risk/no reward game looks good from the opening, but just seems like an animated feature that went on for 12 hours too long. With too much chatter, not enough fun, and literal pocket thinner, Epic is not the word I would paint here.
Toy Tactics is a great example of "less is more", brilliantly opening-up the RTS genre to newcomers, while still managing to challenge longtime fans with confident, intuitive gameplay design. An excellent singleplayer suite overshadows a seemingly DOA multiplayer mode, but that shouldn't stop you from playing one of the finest strategy titles in recent memory.
The real question I set out to answer for myself was a simple one. Is Athena Crisis a true successor to the Advance Wars and Wargroove formula? Or does it feel more like a cheap knockoff, trying to get a quick buck from an unsuspecting gamer? I think seeing all the units that are available to play with speaks enough for itself to show that this isn't the Advance Wars you grew up with. While the dialogue does feel a bit Saturday morning cartoon, the amount of choices you have when crafting an army are massive. Add a campaign editor, and a few other customization options and you have a title that is worthy of the games it wants to emulate. Not only that, but sets the bar for the next title in this genre to rise up to.
While there may have the smallest step taken toward improving the gameplay, Madden 25 falls completely flat because the proper simulation modes still feel the same and haven't changed much. The UI may look different, but the same options for relocation/renovation, the same team management options, and soulless superstar options drag this game down back to where the franchise has been for the past several years. It's disappointing in every sense of the word.
The Hunt: Showdown 1896 might be the best extraction shooter out there right now. It marries weapons and traits into a meaningful character loadouts with solid gameplay mechanics set against a gritty, horrific world. But this won't be news to Hunt veterans, to whom this latest update and upgrade will ultimately be best enjoyed. The onboarding experience seems a bit of a bridge too far to really welcome in new blood to mire of the bayou or chill of the mountains. However, if you have some friends to jump in together, and if you're willing to stick it out to really level up in this game, you will surely be rewarded for your sweat and tears.
While it is almost miraculous that many of the properties in this game are represented in video game form, Funko Fusion is missing a sense of fun or satisfaction. With very little explanation of the game's mechanics, the player is left to wander from world to world, shooting endless waves of enemies, fiddling around with obtuse puzzles, pondering the universe and the point of it all.
Caravan SandWitch is a gorgeous, cozy exploration game with a story that falls flat. It won't hold a spell over you for long, but a weekend is all it needs.
While the on-court gameplay improvements from last year are incremental and subtle, NBA 2K25 is still the high-water mark for sports games. A more newcomer-friendly MyCAREER, and the addition of worthwhile game modes to MyTEAM make this one of the best entries in the series, even despite it constantly trying to reach deeper into your pocket.
Yars: Rising is an ambitious spiritual sequel to Yars' Revenge, and will give you a challenge; Wayforward and Atari worked their magic all through this one. Not so much in enemy variation, but Emi keeps the combat exciting and fun, and the hacks are that old Atari 2600 difficulty. Samus and Megaman would be proud. You will be too.