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Saros, like the lead protagonist Arjun, is flawed. It’s a lot of ways; it’s partially because of the team’s success. Somehow, Returnal remains largely uncopied, if at all, which is an absolute shame but means I can really only weigh this experience against its predecessor. In this vein, it falls short in plenty of ways. The moment when Selene escapes from her hell, only to be lowered into the ground and return on the other side, gives chills just thinking about it.
It brings some new ideas to the genre but doesn’t have a huge amount of staying power in its current form—feeling a bit empty when compared to the well-supported Vampire Survivors. But if Vampire Crawlers can keep enough player interest to justify even half the DLC of Vampire Survivors, then I think we will be looking at a genre staple with years of staying power.
Accompanied by a groovy electronic soundtrack, NTE: Neverness to Everness is a confident anime open world. Jampacked with fun activities enticing replayability, the art of enjoying a free-to-play game’s daily actions seemed lost. Learning from previous entries in the genre, the combat is as engaging and stylish as it allows, rewarding fast reflexes. Finally, the expressive anime aesthetic is captivating.
inKONBINI: One Store. Many Stories. It’s about a moment in time, a snapshot at the end of summer. The story of a brief moment for a girl named Makoto, who returned to a quiet life and ended up becoming connected with the locals who frequent the small konbini, where she agreed to take the night shift. Like any job, at least any that I’ve ever taken, it’s not always all fun. It can be hard work.
The underlying message of inclusivity within the game hits hard. Some lines of dialogue cut deep, especially because they talk about loss and change. This could have been a single, one-and-done recreation of a classic minigame. But it isn’t.
Learning about life’s more difficult lessons is never easy. It is said that Tove Jansson believed fear was an important detail to add in children’s books. Losing someone or growing as a person are scary prospects. What Moomintroll: Winter’s Warmth does kindly is show these struggles from different characters’ perspectives, never losing its trademark humor. Delivering a heartwarming message that will resonate with both kids and adults, this is a story that wears its heart on its sleeve.
Then come the harder questions. Will you be an ally or a hindrance? Do you even care that people are dying around you? And, most importantly, if you can stop it, will you even try to? Once again, DigiXArts has left me with an experience that will haunt me. Something that feels so disturbingly plausible despite the distance between them and us. This is the power of narrative storytelling in gaming.
Ys Memoire: Revelations in Celceta is at its worst, extremely dated, and outdone by every experience that has come after it. The change in name, especially for a game that is still around, feels like a dubious decision. I mean, I get it; the Memoire series seems like it is designed to recontextualize older games in the series into a new series. I genuinely do hope to see more (please do Ys Seven next), though in this case, I could see some confusion.
Along its 15- to 20-hour playthrough, what makes Tombwater hard to put down is its level design. Smartly placing shortcuts that are unlocked once a difficult boss or area is advanced through, it is purposeful in its ravaged layout. Obtaining new abilities, such as rock climbing and a special shot from your gun to light torches, incentivizes you to explore every cursed nook and cranny.
Outerloop Games’ latest entry weaves a heartfelt narrative that reminds us of the cultural act of cooking. One of the more common ways to show love to our close ones, its family narrative has its heart in the right place. Its tight turn-based system moves along at a natural pace, with its active inputs keeping things dynamic.
There are a lot of ways I could take my thoughts when it comes to Mouse: P.I. For Hire. There were some issues I noticed, and I will note them. The thing is, though, it’s fun! It’s old school, unadulterated fun! It’s booting up your PlayStation 2 after rushing home from school, new game fever levels of fun!
We are in the presence of a monumental undertaking. It is not only that it offers a tuneful narrative, but that it does so masterfully. Dazzling musical numbers next to a deep combat system pulling from the greats are awe-inspiring. A passionate tale about following your dreams, everywhere you look at proves that Iridium Studios produced a hit. People of Note is a perfect intersection between turn-based games and music.
Not everyone will agree with the handling of this storyline, but developer Deck Nine Games did it for a simple reason: Life Is Strange: Reunion is for those aching to see Max and Chloe have a true happy ending. This comes at the cost of sidelining certain characters. It also honors the series itself, with musical nods, nostalgic dialogues, and artifacts of previous entries.
Much like the ghost stories it tries to tell, Homura Hime amazes at every turn. The riveting boss fights drum up excitement as you make your way to the final battle of every mission. Dodging a barrage of bullet-hell projectiles at a precise moment, when it works well, makes you want to come back for more. And the combat, developing over the course of the game with more skills, combos, and options, accomplishes its goal to keep things interesting over its 10-to-15-hour runtime.
Fighting for an uncertain future is a theme most of us can resonate with. Who will be standing when the rubble settles, and what will be lost in the process? Solateria is a melancholic Metroidvania that borrows heavily from its counterparts but carves its personal path. The damaged characters you meet, the tragic bosses you fight, and the rich biomes you explore all have something to say.
Collector’s Cove is a repetitive game. You will have to do many of the activities described a lot. Like, a lot. But you probably already knew that heading into a game like this. The tropical soundtrack helps you unwind and just lets you focus on the task at hand, be it trying to catch a slippery fish or grinding to collect specific items to trade for funny glasses for your sea turtle.
GreedFall: The Dying World does the thing that vexes me more than anything else. It does plenty of good things that make me like it, enjoy it, and want to keep playing. Then it goes ahead and does many bad things, sometimes bafflingly so, given that the prior game did not, which frustrates me to no end.
It is a trap to think that game development is easy when you see it so deftly made. It is strange to feel like a nameless ship has charisma, but the way your ship interacts with others makes it impossible not to draw a smile on your face. To figure out which way to go in each carefully designed level and shoot your way out while avoiding the complex projectile patterns is rewarding.
City Hunter, as a port, is a competent remaster. It runs well and plays well. That’s not the issue here. That was never the issue here. City Hunter is just a bland game that, in 1990, was attempting to capitalize on a manga and anime that had already ended, while MAYBE trying to bridge the timeline until the 1993 Jackie Chan film came out.
Scott Pilgrim EX is a passable nostalgia romp that will offer you and your friends enjoyment, bashing your way through the world. The throwback world combines multiple aspects of games I grew up with, both as obvious references and easy-to-miss sight gags, with a fun roster of characters to beat your way through everything that stands in your way. The biggest issue I had with this experience was how hostile it got towards playing solo later on in the game.