The Jimquisition
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With The Technomancer, we have a game trying to be a sprawling sci-fi adventure while paradoxically not trying much at all.
BoxBoxBoy! is just more Boxboy! when you look at it plainly.
It should go without saying that Inside is an easy choice for anybody who enjoyed Limbo. At its most basic, Playdead’s newest presentation is a continuation of its prior work – a macabre puzzle-platformer with a gloomy visual style and forsaking atmosphere. Beyond that, however, Inside is so much more…
Dead By Daylight is a fantastic concept that, in practice, needed much more work put into it. I love its 80s horror aesthetic and the occasional match can be thoroughly enjoyable. There are going to have to be a lot more changes for the thing to have any sticking power, however. Should Behavior continue to work on it, I could see Dead By Daylight turning into something I adore. Right now, it’s just not there.
It’s sad because I’d have actually loved for this game to be enjoyable. The idea of an Umbrella training simulator where agents are battling against each other isn’t the worst idea for a spin-off I’ve heard – in fact, the concept is appealing to me. Unfortunately, the execution is bereft of life and sloppier than the contents of Boris Johnson’s diaper.
Much like an anime fan on prom night, I would rather be at home playing Mega Man than here. I would rather be playing Shovel Knight. I would rather be playing most games in this genre. Mighty No. 9? More like Shitey No. 9!
Kirby: Planet Robobot is yet another Kirby game, which I personally consider a positive. The new abilities and mechanized gimmickry are huge fun to fiddle around with, boss encounters are beautifully delivered, and the level design is some of the series’ most accomplished.
It's not offensive, and it's not an actively bad time, but it's so very bland and uneventful. I can't really speak for the developers, but Catalyst certainly gives the impression that they'd rather be working on literally anything else.
If you’re sick of all the military shooters vying for your attention but still want an honest, straightforward FPS experience, Hard Reset has the cure for your fever.
Is Dead Island good? Yes it is … but it isn’t at the same time. It’s inspired, but turgid. Brilliant, but flawed. Fun, but infuriating. If you’ve never played it before, the Definitive Edition may just provide you with enough of a laugh to be worth picking up.
The only positive point I can make is that I didn’t completely hate it.
A silly, cartoony, extraordinary multiplayer shooter that doesn't want to be more or less than that. Which is just bloody lovely.
Simply put, Homefront: The Revolution is outclassed in its bracket by every other big-budget game released this generation. And that's without getting into how shockingly shit the PC version is. This game made me feel unwell, it bored me to tears, and it irritated the piss out of me.
id Software knows what it's best at, and it works on honing that talent to a razor's edge. With Doom, id has delivered a highly polished, utterly shameless Hellbound hecatomb that confidently swaggers into the world with gaudy fervor. It's huge, it's preposterous, and it's absolutely bloody majestic.
Battleborn constantly pops with a charmingly garish visual style, a small army of exotic characters, and disorderly combat with just enough strategic edge to keep it from being sloppy. While some may find the clashing colors and overall derangement to be a little too busy, I personally felt right at home with its special blend of stupidity and style.
As cornball as it can be, however, Uncharted 4 remains a damn classy romp with a sensitive side, and fans are undoubtedly going to adore it. If this is to be Naughty Dog's series swansong, they ended on a note to be proud of.
I can't see this game being anywhere near memorable in the long run. It's okay, but it just doesn't do anything anywhere near special enough to make it little more than an aping of games and sci-fi media that have come before.
Star Fox Zero is just plain rotten. An otherwise run-of-the-mill space shooter that couldn't be content with its own mediocrity and subsequently mutilated itself in a desperate attempt to stand out.
Sega 3D Classics Collection is a fantastic presentation of mostly mediocre games, like a beautifully shot and directed movie featuring David Duchovny in its leading role.
Ratchet & Clank succeeds because it's a Ratchet & Clank game, which sounds like a ludicrous thing to say. What I mean is, it doesn't concern itself with being a movie tie-in, and I think that's helped by the fact the movie doesn't seem too concerned about being a videogame tie-in.