Laura Kate Dale


34 games reviewed
72.0 average score
70 median score
44.4% of games recommended
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Sep 4, 2020

OK multiplayer stitched onto a great campaign

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Apr 20, 2020

Without motion controls, it also becomes clear how basic the game is. There's no option to use the touchscreen in handheld mode, which would have at least offered the same style of play as the DS and 3DS originals. Replicating the inputs of those games seems like a no-brainer in terms of design compromises, and also a huge wasted opportunity to introduce the fun recipes from those games to a new audience.

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Unscored - Persona 5 Royal
Mar 30, 2020

If you’ve never played Persona 5, and the idea of a lengthy JRPG about making friends, making evil adults admit their crimes, and fighting monsters sounds cool, this is the definitive way to experience the game.

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Dec 4, 2019

An updated view of the action makes Darksiders Genesis look fresh, but after looking under that new paint job I found a game that feels tired, despite a few bright spots.

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Unscored - Shenmue III
Nov 20, 2019

It’s not the lack of elegant dialogue or the glitches that make this game so disappointing, but the idea that a series that was so obsessed with what would be possible from gaming in the future has turned into a way for people to attempt to revisit the past.

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Unscored - Golem (VR)
Nov 18, 2019

I play as Twine, a young child who was bedridden after an accident in which their older sister was seemingly killed while trying to recover treasure from a temple guarded by a magical barrier. The only beings who can pass through that barrier are giant stone golems, which can be controlled by magic. It's this magic that allows Twine to direct the golems from bed. So you're not just playing as a character; you're playing as a character who is controlling a monster.

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Unscored - Planet Zoo
Nov 8, 2019

Despite these issues, I couldn’t help but love Planet Zoo for what it is: a game about trying to make the world a little better, by making sure some animals are well looked after. From its story beats about protecting animal welfare in the case of evil capitalists trying to drive profits, to the first time I was able to release a set of endangered pygmy hippos back into the wild, I felt like all my stress was working toward something.

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Sep 3, 2017

Overall, I must say, I was really impressed by my time with Mario + Rabbids: Kingdom Battle. It's a polished X-Com style game that removes some of the obtuse layers to ensure the early gameplay curve is accessible, uses humor very well, and kept me coming back for more.

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6 / 10.0 - Arms
Jun 9, 2017

Arms is a really weird game. At its core it's a simple, accessible fighting game with a really strong gameplay loop and room for player growth competitively, but a pair of fundamentally flawed control schemes, a lack of decent modes and a glacially slow random unlock system for items that fundamentally change how characters can function make it a really tough package to recommend.

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7 / 10.0 - Tekken 7
Jun 2, 2017

While that core combat is still strong, I'm personally getting a bit weary of Tekken relying on it's barely changed core combat to keep it relevant in a world where fighting games are fast evolving into vastly more rounded products. Tekken 7's combat isn't bad, it's just a bit stagnant, and I don't know how much longer it can get away with that reliance on not fixing what ain't broke.

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