Laura Kate Dale


29 games reviewed
72.0 average score
70 median score
44.4% of games recommended
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Unscored - Golem
Nov 18, 2019

I play as Twine, a young child who was bedridden after an accident in which their older sister was seemingly killed while trying to recover treasure from a temple guarded by a magical barrier. The only beings who can pass through that barrier are giant stone golems, which can be controlled by magic. It's this magic that allows Twine to direct the golems from bed. So you're not just playing as a character; you're playing as a character who is controlling a monster.

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Unscored - Planet Zoo
Nov 8, 2019

Despite these issues, I couldn’t help but love Planet Zoo for what it is: a game about trying to make the world a little better, by making sure some animals are well looked after. From its story beats about protecting animal welfare in the case of evil capitalists trying to drive profits, to the first time I was able to release a set of endangered pygmy hippos back into the wild, I felt like all my stress was working toward something.

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Sep 3, 2017

Overall, I must say, I was really impressed by my time with Mario + Rabbids: Kingdom Battle. It's a polished X-Com style game that removes some of the obtuse layers to ensure the early gameplay curve is accessible, uses humor very well, and kept me coming back for more.

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6 / 10.0 - Arms
Jun 9, 2017

Arms is a really weird game. At its core it's a simple, accessible fighting game with a really strong gameplay loop and room for player growth competitively, but a pair of fundamentally flawed control schemes, a lack of decent modes and a glacially slow random unlock system for items that fundamentally change how characters can function make it a really tough package to recommend.

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7 / 10.0 - Tekken 7
Jun 2, 2017

While that core combat is still strong, I'm personally getting a bit weary of Tekken relying on it's barely changed core combat to keep it relevant in a world where fighting games are fast evolving into vastly more rounded products. Tekken 7's combat isn't bad, it's just a bit stagnant, and I don't know how much longer it can get away with that reliance on not fixing what ain't broke.

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8.5 / 10.0 - Injustice 2
May 19, 2017

Overall, Injustice 2 takes a strong fighting game, delivers an incredibly rewarding and lengthy single player that feels like a priority rather than a tacked on afterthought, and considerably increases the scope of the game by adding in a vast number of well made additional characters to the mix. Sure it hits the uncanny valley a bit, and I'm not keen on the loot boxes or their DLc plans, but it's hard to deny how much fun I had with the game at launch.

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8.5 / 10.0 - Persona 5
Mar 29, 2017

I was damn impressed by Persona 5, and will certainly be returning to it once I've had a few months to decompress from this super concise playthrough. I played 120 hours in just a couple of weeks and damn it was a lot of fun.

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7 / 10.0 - For Honor
Feb 17, 2017

Ultimately, For Honor doesn't focus on making sense or being historically accurate, it just puts cool stuff in a field and tells it to go out and fight. Everything outside of playing online sucks, like microtransactions, customization options and single-player. Hell, the multiplayer itself sometimes sucks when it pairs you with a badly selected host player. However, when the game is working and you're murdering a single human player while screaming "FOOOOOOOOOOOR HOOOOOOOOOOOONOOOOOOOOOOOR" at their corpse, it's pretty damn rewarding.

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4 / 10.0 - Mighty No. 9
Jun 20, 2016

Much like an anime fan on prom night, I would rather be at home playing Mega Man than here. I would rather be playing Shovel Knight. I would rather be playing most games in this genre. Mighty No. 9? More like Shitey No. 9!

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9.5 / 10.0 - Audioshield (VR)
May 11, 2016

If you're a fan of games like AudioSurf and own a Vive, you owe it to yourself to pick up Audioshield. It's an incredibly polished VR imagining of the generate-music-into-levels concept, and it was only let down by the physical realities of how gross VR gets after energetic use by multiple, sweaty people.

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